Dated ranking set with current unranked additions
Anime Expeditions Tier List
The dated comparison covers 33 Unit and Form records from S through D tier. Use the role and mode filters for that comparison set; 21 current catalog additions are shown separately as unranked, which does not mean they belong below D tier.
Dated comparison set
33 release-ranking records, 21 current records not yet ranked
The table preserves the available S–D comparison set and adds current entity images and direct database links. A current addition stays unranked until it has enough role and mode evidence; unranked never means weak.
- Ranked
- 33
- Unranked
- 21
- Roster
- 54
| Unit / Form | Tier | Role | Why it ranks here | Best modes | Trait direction | Equipment direction | Decision |
|---|---|---|---|---|---|---|---|
8th Sword (Berserk)Neutral · Physical | S | DPS, Crowd Control | High late-wave damage, an aura-style pressure zone, and Berserk scaling reward stages long enough to reach full momentum. | Infinite, Raid, Challenge, Expedition | Unbound / Primordial | Hair Bells / Warrior’s Axe | invest |
Cursed Student (True Love)Dark · Physical | S | DPS, DoT, Summoner | Follow-ups and Bleed-fed spirits scale well in long stages, while several viable trait paths let the build match the rest of the team. | Infinite, Raid, Challenge, Expedition | Unbound / Draconic / Forsaken | Promise Ring | invest |
Elf Mage (Unleashed)Light · Magical | S | DPS | The evolved spell cycle covers several area shapes and gets a large benefit from equipment that strengthens follow-up attacks. | Story, Infinite, Raid, Challenge, Expedition | Unbound / Primordial | Elven Battle Staff / Magic Book | invest |
Puppet (Telekinetic)Light · Psychic | S | DPS, Summoner, Crowd Control | Boss marking, a summon, and rewind utility solve damage and lane control at the same time. | Infinite, Raid, Challenge, Expedition | Unbound / Primordial | Calamity’s Eye / Magic Orb | invest |
Ramen GuyFarm · Physical | S | Farm | The 50% kill-income bonus accelerates expensive upgrades and makes Ramen Guy the current economy benchmark. | Story, Infinite, Challenge, Expedition | Investor | Income role: do not spend premium combat gear here | invest |
Shadow (Divine)Dark · Magical | S | DPS, Support, Summoner, Crowd Control | The team-wide Magical buff and permanent summons make Shadow useful as both the main carry and an amplifier for the rest of the lane. | Story, Infinite, Raid, Challenge, Expedition | Unbound / Primordial | Hexed Blade / Magic Book | invest |
Toy MakerDark · Psychic | S | Summoner, DPS, Crowd Control | Path summons add both damage and tempo control, giving Toy Maker value even when raw unit attacks are not the only pressure point. | Infinite, Raid, Challenge, Expedition | Unbound / Primordial | Match the live damage type before choosing standard gear | invest |
Crimson (Brother)Dark · Magical | A | DPS, DoT | Delayed explosions and ground damage give Crimson strong wave clear, but the limited acquisition route makes availability account-dependent. | Story, Infinite, Raid, Challenge | Unbound / Draconic | Match the live damage type; prioritize Damage and SPA | invest |
Flame Emperor (Reincarnate)Flame · Magical | A | DPS, DoT, Crowd Control | Reliable Burn spread handles packed waves and enables Hollow, making this unit stronger when the team is built around the status effect. | Story, Infinite, Challenge, Expedition | Draconic / Unbound | Emperor’s Attire / Magic Book | invest |
Hollow (Blaze)Flame · Physical | A | DPS, DoT | Hollow becomes much stronger in a Burn team, but without Flame Emperor or another stable Burn source the kit loses its main advantage. | Story, Infinite, Challenge | Draconic / Unbound | Hell’s Flower | hold |
Lady Giant (Envy)Terra · Physical | A | DPS, Summoner, Crowd Control | A strong transformation and repeated follow-ups provide broad damage, while Boulder adds a lane-stalling wall for harder waves. | Story, Infinite, Raid, Challenge | Unbound / Primordial | Boulder / Warrior’s Axe | invest |
Reaper (Released)Light · Physical | A | DPS | Critical scaling and relocation are useful in mixed-enemy stages, although the setup needs time and the right equipment to catch the top carries. | Infinite, Raid, Challenge, Expedition | Forsaken / Precision 2 | Spirit of the Moonblade / Shinigami Sword | hold |
Salmon Sorcerer (Grade 1)Gale · Magical | A | Support, Crowd Control | Slow plus Stagger increases the attack time available to every damage unit, so the benefit scales with the whole team rather than one stat line. | Infinite, Raid, Challenge, Expedition | Primordial / Bolt / Optics | Technique Amplifier | invest |
String Demon (Awakened)Neutral · Magical | A | Support, Crowd Control, DPS | Cocoon and linked follow-ups are valuable utility, but the unit competes with more direct S-tier control options. | Infinite, Raid, Challenge, Expedition | Primordial / Forsaken / Bolt | Webbed Fruit | hold |
True Saint (Holy)Light · Magical | A | Support, DPS | Easy-to-use team damage support makes True Saint a good bridge, but late accounts usually replace it with stronger specialized supports. | Story, Challenge, Expedition | Primordial / Bolt | Use a range or SPA standard item after checking the live damage type | hold |
Forbidden TeacherNone · Magical | B | Support | A straightforward Magical team multiplier remains useful even after the account owns stronger individual damage units. | Story, Infinite, Raid, Challenge, Expedition | Primordial / Optics / Bolt | Magic Orb for range; save exclusive gear for its owner | hold |
GreedDark · Physical | B | DPS | A simple boss modifier can fill an early gap, but Greed contributes less against the waves leading to the boss. | Story, Raid, Challenge | Unbound / Primordial | Match the live damage type; prioritize boss damage uptime | hold |
Ice QueenHydro · Magical | B | DPS, Crowd Control | Freeze and execute damage are useful during progression, but the control is narrower than Salmon Sorcerer’s team-wide time gain. | Story, Challenge, Expedition | Primordial / Bolt | Prioritize SPA and Range | hold |
ScissorTerra · Physical | B | DPS | Single-target ramp can help on bosses, but switching targets or short waves repeatedly resets the unit’s main advantage. | Raid, Challenge | Bolt / Primordial | SPA-focused standard equipment | hold |
The HeroNone · Physical | B | Support | The Hero is the clean Physical counterpart to Forbidden Teacher and stays relevant when the main carry uses Physical damage. | Story, Infinite, Raid, Challenge, Expedition | Primordial / Optics / Bolt | Magic Orb for range or a low-cost SPA option | hold |
Water PrincessHydro · Magical | B | Support | Debuff protection is useful in the right encounter but does not improve every stage, making this a matchup pick rather than a default slot. | Raid, Challenge, Expedition | Primordial / Optics | Range-first standard equipment | hold |
Bounty HunterNeutral · Physical | C | DPS | A serviceable early Story body, but the account should avoid heavy reroll or equipment spending before a stronger rarity arrives. | Story | Strength 2 / Speed 2 | Use available standard gear; save rare rerolls | replace |
Corps CaptainNeutral · Physical | C | DPS | A serviceable early Story body, but the account should avoid heavy reroll or equipment spending before a stronger rarity arrives. | Story | Strength 2 / Speed 2 | Use available standard gear; save rare rerolls | replace |
Demon CyborgFlame · Physical | C | DPS | A serviceable early Story body, but the account should avoid heavy reroll or equipment spending before a stronger rarity arrives. | Story | Strength 2 / Speed 2 | Use available standard gear; save rare rerolls | replace |
Ice MageHydro · Magical | C | Crowd Control | Slow is a helpful early Story tool, but Mythic and Legendary control units provide broader effects and stronger team value. | Story, Challenge | Bolt / Optics | Magic Book / Magic Orb | replace |
Nen HunterFlame · Physical | C | DPS | A serviceable early Story body, but the account should avoid heavy reroll or equipment spending before a stronger rarity arrives. | Story | Strength 2 / Speed 2 | Use available standard gear; save rare rerolls | replace |
Stone AlchemistFarm · Physical | C | Farm | Useful before Ramen Guy arrives, then usually replaced because the later farm unit produces stronger kill income. | Story, Challenge | Investor | Do not spend premium combat gear | replace |
CarrotGale · Physical | D | DPS | Use for the opening Story route, then replace instead of spending scarce Trait Crystals or equipment rerolls. | Story | Keep the first usable roll; do not chase | Use spare standard gear only | replace |
Curly BrowFlame · Physical | D | DPS | Use for the opening Story route, then replace instead of spending scarce Trait Crystals or equipment rerolls. | Story | Keep the first usable roll; do not chase | Use spare standard gear only | replace |
Kid AssassinStorm · Magical | D | DPS | Use for the opening Story route, then replace instead of spending scarce Trait Crystals or equipment rerolls. | Story | Keep the first usable roll; do not chase | Use spare standard gear only | replace |
Reishi ArcherLight · Magical | D | DPS | Use for the opening Story route, then replace instead of spending scarce Trait Crystals or equipment rerolls. | Story | Keep the first usable roll; do not chase | Use spare standard gear only | replace |
Rubber BoyFlame · Physical | D | DPS | Use for the opening Story route, then replace instead of spending scarce Trait Crystals or equipment rerolls. | Story | Keep the first usable roll; do not chase | Use spare standard gear only | replace |
Thunder ShinobiStorm · Magical | D | DPS | Use for the opening Story route, then replace instead of spending scarce Trait Crystals or equipment rerolls. | Story | Keep the first usable roll; do not chase | Use spare standard gear only | replace |
Clear one filter or search a shorter Unit, role, element, or mechanic.
Current additions
Searchable in the Unit Database, deliberately absent from the ranking
These records have identity, image, stats, obtain-route, and relation coverage where available. They are not assigned a filler tier.
Crow (Black Fire)Secret · DPS · DarkOpen data →
CrowSecret · DPS · DarkOpen data →
Dark Mage (Sovereign)Mythic · Hybrid · HydroOpen data →
Dark MageMythic · Hybrid · HydroOpen data →
Cursed Immortal (Black Sun)Mythic · DPS · DarkOpen data →
Cursed ImmortalMythic · DPS · DarkOpen data →
Razorjaw (Hunter)Mythic · Hybrid · NeutralOpen data →
RazorjawMythic · Hybrid · NeutralOpen data →
ShadowSecret · DPS · DarkOpen data →
8th SwordSecret · DPS · NeutralOpen data →
CrimsonExclusive · DPS · DarkOpen data →
True SaintExclusive · Hybrid · LightOpen data →
Cursed StudentMythic · DPS · DarkOpen data →
Elf MageMythic · DPS · LightOpen data →
Flame EmperorMythic · DPS · FlameOpen data →
HollowMythic · DPS · FlameOpen data →
Lady GiantMythic · Hybrid · TerraOpen data →
PuppetMythic · Control · LightOpen data →
Salmon SorcererMythic · Control · GaleOpen data →
String DemonMythic · Hybrid · NeutralOpen data →
ReaperMythic · DPS · LightOpen data → How to use the ranking
Replace a job, not just a name
Use a faster-starting damage route or reduce early economy before adding another late ramp unit.
Add sustained damage, a matching buffer, Slow, Stagger, mark, or a longer control window.
Use a supported farm route only when the opening can safely carry the economy slot.
Check element, archetype, placement, range, and control timing in the Unit Database before blaming tier alone.
Evidence boundary
What this ranking does not simulate
Included Dated tier placement plus role, mode, trait, equipment, and investment context where an entity-level decision record exists.
Separate Raw panel DPS is available in the Unit Database and is not treated as passive-aware final damage.
Excluded No fabricated placement cap, drop rate, current banner value, or forced tier for newly added records.
Share this guide
Send the answer when another player hits the same blocker.
Share the current Anime Expeditions route, or copy the link for Discord and group chat.
Player questions
Tier List FAQ
Use the current game panel before spending rare resources on a value that can change.
Who is the best DPS in the dated Anime Expeditions ranking?
Shadow (Divine), 8th Sword (Berserk), Puppet (Telekinetic), Cursed Student (True Love), and Elf Mage (Unleashed) sit in the top comparison band. Choose by role, ramp time, control, and damage plan rather than the letter alone.
Who is the best support unit?
Salmon Sorcerer (Grade 1) is the safest dedicated control support because Slow and Stagger create more attack time for the whole team. Forbidden Teacher and The Hero are better when the team needs a damage aura for one damage type.
What is the best farm unit?
Ramen Guy is the current economy benchmark because it increases Yen from kills by 50%. Use Investor on it and replace Stone Alchemist once Ramen Guy is available.
Why are some current Units unranked?
Their identity and data records are available, but a current role and mode comparison has not been supported strongly enough to assign a safe tier. Unranked is a coverage boundary, not a low score.
Should I replace every low-tier unit immediately?
Replace Rare and filler Epic units before spending scarce rerolls on them. Hold useful Legendary support or crowd control until the stronger replacement actually covers the same job.
































