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Explorers moving through the cursed jungle in The Mound
Current buildReleased · July 15, 2026

The Mound: Omen of Cthulhu Guide

Read the Captain Contract before buying gear. Protect the six-slot inventory, carry at least one rain-safe ranged option, keep the Ox-wagon route available for treasure and recovery, and choose a Saint that answers the run’s most likely failure.

Captain Contracts

The objective decides the loadout and return rule

Each run starts from the Tempestad galleon. Pick the contract first; then protect the six-slot inventory, weather coverage, Ox-wagon route, and recovery plan.

Six-slot baseline

Carry the route before the treasure

  1. 1

    One firearm or ranged weapon that fits the weather.

  2. 2

    Machete for a low-cost melee and firewood answer.

  3. 3

    Powder only when the chosen firearm needs it.

  4. 4

    Food for route sustain.

  5. 5

    Keep two slots open for the contract item, treasure, or emergency equipment.

Ox-wagon

The Wagon is storage, light, sanity shelter, and recovery

Treasure

Move the haul out of personal slots and protect the carrier route.

Survivors

Carry living or downed crewmates back toward Priest recovery.

Sanity

Use its light and presence to slow the cost of darkness.

Horn risk

Call it only on ground the squad can defend because the noise attracts enemies.

Saint answers

Choose the Saint for the failure you expect

Saint DymphnaClears madness. Use when hallucinations or poisoned information are breaking team trust.
Saint EulaliaStops rain. Restores a Matchlock-heavy squad that has lost its ranged plan to weather.
Saint BenedictPrevents one fatal hit per day. Protects a critical mistake on a deep or high-value run.
Saint RaphaelProvides sustained healing. Supports attrition-heavy contracts where the squad expects repeated damage.

Threat response

Not every threat should become a normal fight

ProwlerPunishes isolated players and cannot be solved as a normal kill target. Regroup and deny the isolation condition.
Tue Tue UndeadIts scream can wake the forest. Avoid or pass quietly when the contract does not require the fight.
Hound of TindalosTracks the player moving treasure and takes greatly increased damage. Protect the carrier, choose the firing lane, and finish the threat quickly.
Y'm-bhiA downed player can become the danger if revival is delayed. Keep Ammonia Salts or a Wagon recovery route available.
HallucinationFalse crewmates, poisoned comms, disguised terrain, transformed equipment, or phantom threats. Stop moving and require a second player or stable landmark to verify the cue.

Map order

Use forts and landmarks to extend the known route

The map is hand-built rather than procedurally generated. Story discoveries such as forts expand what the crew can identify and revisit.

  1. 1Landing Beaches
  2. 2Valdivian Forest
  3. 3Scarlet Flower Woods
  4. 4Abandoned Forts
  5. 5The Mound
  6. 6K'n-yan

Player questions

The Mound: Omen of Cthulhu FAQ

Answers reflect the current status and check date shown on this hub.

Can you play The Mound solo?

Yes. The publisher lists a single-player mode as well as co-op for up to four players.

How many players does The Mound support?

The game supports groups of up to four players.

What should a squad decide before an expedition?

Agree on the objective, buddy pairs, a short communication format, and a retreat trigger before leaving the galleon.

What should we do when players see different things?

Stop the push, describe the immediate cue without interpretation, and seek a second angle or second player before splitting the group.

How should a solo player handle perception distortion?

Stop moving, return your view to a stable landmark, restate the objective, and compare the risk of the next room with the cost of losing the current route. Solo play needs more frequent self-checks because there is no second player to verify the cue.