Carry the contract item and an emergency answer first; treasure is useful only if the crew can still return with it.
The Mound: Omen of Cthulhu Guide
Read the Captain Contract before buying gear. Protect the six-slot inventory, carry a rain-safe ranged option, keep Ox-wagon storage and recovery available, and open the field finder for a Prowler, Saint, Ammonia Salts, or sanity answer.
Expedition field notes
In The Mound, the contract is the build
A jungle expedition is decided before the first threat appears. The Captain Contract sets the item slots, weather answer, Wagon role, and recovery margin that keep a four-person route from becoming a lost solo search.
Choose a ranged option and Saint around the forecast and route, not around a universal blessing list.
Ox-wagon storage, light, sanity shelter, and recovery are one route system; do not call it on ground the squad cannot defend.
Revisit signal: Open this Hub again when a Prowler, rain shift, sanity event, or contract objective changes the safe return plan.
Field visual reference
See the item, blessing, and threat before the route
These local entity assets connect the hub’s first decisions to the full item, Saint, and threat databases. Use the record for the answer; use the image to confirm what the crew is looking at.



Field lookup
Open the exact answer the crew needs
Use the expedition planner for contracts and loadouts. Use the field finder when the question names an item, Saint, threat, or storage system.
Prowler isolates a player
Regroup at the last shared landmark instead of chasing a normal kill.
Choose a Patron Saint
Match madness, rain, fatal-hit, or attrition coverage to the expected failure.
Use Ammonia Salts
Keep the field-revival item accessible when a downed player needs recovery.
Protect Wagon storage
Move treasure out of personal slots without losing the light and return anchor.
Captain Contracts
The objective decides the loadout and return rule
Each run starts from the Tempestad galleon. Pick the contract first; then protect the six-slot inventory, weather coverage, Ox-wagon route, and recovery plan.
Six-slot baseline
Carry the route before the treasure
- 1
One firearm or ranged weapon that fits the weather.
- 2
Machete for a low-cost melee and firewood answer.
- 3
Powder only when the chosen firearm needs it.
- 4
Food for route sustain.
- 5
Keep two slots open for the contract item, treasure, or emergency equipment.
Ox-wagon
The Wagon is storage, light, sanity shelter, and recovery
Move the haul out of personal slots and protect the carrier route.
Carry living or downed crewmates back toward Priest recovery.
Use its light and presence to slow the cost of darkness.
Call it only on ground the squad can defend because the noise attracts enemies.
Map order
Use forts and landmarks to extend the known route
The map is hand-built rather than procedurally generated. Story discoveries such as forts expand what the crew can identify and revisit.
- 1Landing Beaches
- 2Valdivian Forest
- 3Scarlet Flower Woods
- 4Abandoned Forts
- 5The Mound
- 6K'n-yan
Expedition preflight
Make the return route explicit before the jungle gets strange
The Mound is easier to recover when the crew agrees on the objective, the shared landmark, the first fallback, and the point where the Ox-wagon call is worth the noise.
| Before leaving | Agree on | Abort signal | Open next |
|---|---|---|---|
| Contract intent | Treasure, cylinder, corruption, exploration, or descent. | The scouting run quietly becomes an all-in push. | Contract planner |
| Buddy pairs | Who verifies the other pair’s sight, sound, or route call. | A player cannot name the last shared landmark. | Threat responses |
| Six-slot loadout | One weather-safe ranged answer, recovery, and two flexible slots. | The contract item has no room or the return answer was dropped. | Item slots |
| Saint coverage | Rain, sanity, attrition, fatal hit, blade, or firearm pressure. | The blessing does not address the failure the run is showing. | Compare Saints |
| Ox-wagon call | Defensible ground, rear watch, and the fastest storage/recovery handoff. | The horn would strand the crew beside a new threat. | Storage route |
Player questions
The Mound: Omen of Cthulhu FAQ
Answers reflect the current status and check date shown on this hub.
Can you play The Mound solo?
Yes. The publisher lists a single-player mode as well as co-op for up to four players.
How many players does The Mound support?
The game supports groups of up to four players.
What should a squad decide before an expedition?
Agree on the objective, buddy pairs, a short communication format, and a retreat trigger before leaving the galleon.
What should we do when players see different things?
Stop the push, describe the immediate cue without interpretation, and seek a second angle or second player before splitting the group.
How do you survive the Prowler in The Mound?
Treat the Prowler as an isolation punishment, not a normal kill target. Stop the push, return to the last shared landmark, restore contact, and reform the buddy pair before advancing again.