The Mound Weapons
The Mound expedition crew preparing weapons before entering the jungle

51 weapon rows across melee, Matchlock, Flintlock, Crossbow, Bow, and Knife lanes

The Mound Weapons Database

Filter by the route condition first: dry burst, rain-safe range, quiet fire, close-range durability, or field pickup. Compare rank, cost, and Anvil path inside that lane, then verify the live shop before spending tokens. Fourteen rows have local icons; the remaining named weapons stay text-first rather than using unverified art.

Updated Back to The Mound hub
Published records51bounded reference database
Decision groups6Weapon
Visual coverage14/51Local entity images mapped
Evidence mix5151 Current version

What this page is for

A bounded weapon reference that turns named stats and Anvil relationships into a safer first test without copying a universal tier list.

Use the page in three moves

Query first, test second, recover cleanly

Weapon lane and upgrade database is a server-rendered reference with a light selector layered on top. Start from the named blocker, narrow once, and leave the full answer visible when a filter would hide useful context.

  1. 01
    Name the job

    Start with the player problem, then use the search a weapon, category, range, rank, or anvil path control instead of scanning every row.

  2. 02
    Read one matching record

    Use the weapon lane and upgrade database result to compare the job, fields, confidence, and safe next action before changing another variable.

  3. 03
    Verify the live result

    Run the smallest test that can disprove the current plan, keep the baseline you can reproduce, and record the exact condition that changes your next move.

Covered on this pageMelee · Close-range melee · Matchlock · Dry-weather burst · Flintlock · All-weather ranged · Crossbow · Quiet ranged · Bow · Silent ranged · Knife · Field / utility
Best first queryHalberd
If nothing matchesNo matching weapon

Read the lane, not the biggest number

A weapon earns a slot when it stays usable on the route

Damage is one field. Weather, noise, reach, rank, cost, and the return plan decide whether the weapon is actually available when the contract turns difficult.

Start by naming the contract blocker: a dry burst, reliable wet-weather range, a quiet shot, a close-range answer, or a low-rank bridge. Then compare weapons inside that lane. A Matchlock can show a strong early number and still be the wrong answer when rain is the first expected failure; a Longbow or Crossbow may preserve the job with less noise or a different reach.

The table keeps rank and Anvil paths beside the combat fields so an upgrade is a route decision rather than a hidden best-in-slot claim. If a listed path costs tokens, reserve the contract objective and recovery space before spending them. A lower rank weapon that completes the same short test is often the safer first purchase.

Rows without a combat value are still useful recognition cues for field pickups, but they are not a damage promise. Keep a confirmed primary weapon in the loadout and use the live client to establish the role before building a deep expedition around an unmeasured knife or training entry.

  • Dry burstMatchlock rows are a weather-sensitive lane; carry a second answer when rain can arrive.
  • Rain-safe rangeFlintlock, Bow, and Crossbow rows preserve different combinations of reach, noise, and rank.
  • Unmeasured pickupKnife and training rows identify a name without inventing damage or a combat role.

Use the Anvil as a decision graph

Upgrade paths are valuable when they remove a known blocker

The Anvil field connects a starting weapon to a next step; it does not prove that every branch is worth its token cost on every contract.

Use an arrow or trade path only after the current weapon has completed a repeatable job. For example, an aged weapon can be a cheap bridge into a named family, while a rank-gated upgrade may be a later investment for a wet-weather or high-range route. Keep the same target, weather, and retreat trigger when testing the next node so the result can be attributed to the upgrade.

The useful comparison is often “what changes if I spend?” rather than “which row has the highest damage?” A path that adds range or weather coverage may protect the return more than a small damage increase. Conversely, a costly branch with no change to the current failure can wait until the contract has a real reason to use it.

This database exposes the recorded path and cost while leaving final handling, draw time, and patch-sensitive behavior as live checks. That boundary keeps the page useful for planning without turning a specialist table into a copied build order.

  • Baseline firstRun the starting weapon on a short comparable route before buying the next node.
  • One spendChange one weapon or Anvil branch and keep the contract and retreat trigger recognizable.
  • Stop on no gainIf the branch does not remove the named blocker, preserve tokens and return to the current baseline.

Turn the table into a field check

Three filters are enough to choose a safer first test

Use category, rank, and upgrade status to shrink the table, then verify the resulting weapon in the live shop or Anvil before committing a deep route.

Choose the weather lane before the damage lane. If the plan must function in rain, start with the rain-safe filter and compare reach or cost inside that set. If the crew needs a quiet approach, use Bow or Crossbow records and preserve a retreat landmark instead of chasing the loudest opener.

Rank and cost describe access, not effectiveness. A rank-one weapon can make a good learning baseline because it leaves resources for recovery and objective space; a rank-three weapon is a commitment to test only when the contract repeatedly demands its coverage. The page keeps those trade-offs visible in the same row.

After choosing, write down one result: did the weapon keep the firing lane, preserve the return, and solve the blocker? If not, change the smallest dependency—weather lane, reach, noise, or upgrade—rather than replacing the whole expedition plan.

  • Filter by conditionUse weather and category to remove weapons that cannot serve the current route.
  • Check accessUse rank and shop cost to choose a test that does not consume the recovery margin.
  • Record one resultKeep the successful baseline and change only the field that failed first.
Weapon records51

Six weapon families in the current snapshot

Local icons14/51

Standalone images revalidated; other rows stay text-first

Decision fields7

Damage, reach, durability, cost, rank, Anvil, lane

Primary ruleUsable lane

Weather and return margin beat a raw-number chase

Weapon selection route

Condition → lane → access → one retest

Use the weapon records to choose a testable route, not to copy a universal ranking.

  1. 1
    Name the contract failure

    Decide whether the run needs dry burst, rain-safe range, a quiet shot, close-range durability, or a field pickup check.

  2. 2
    Filter the usable lane

    Use category and weather first, then compare reach, damage, noise, or durability inside the surviving set.

  3. 3
    Check rank and token cost

    Choose the lowest commitment that can answer the blocker while leaving space for the objective and recovery.

  4. 4
    Retest one weapon or branch

    Hold target, weather, crew call, and retreat trigger steady; change one weapon or Anvil node and record the first result.

Weapon Finder

Weapon lane and upgrade database

Filter by the route condition first: dry burst, rain-safe range, quiet fire, close-range durability, or field pickup. Compare rank, cost, and Anvil path inside that lane, then verify the live shop before spending tokens. Fourteen rows have local icons; the remaining named weapons stay text-first rather than using unverified art.

51 matches Weapon lane and upgrade database
Weapon · Melee · Close-range melee

Halberd

Current version

Halberd is a close-range melee option in the current reference: 28 listed damage and 50 listed durability. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
28
Durability
50
Shop cost
25c
Rank
2
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Halberd as a high-damage melee anchor when the crew can keep the return lane clear.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Francesca Axe

Current version

Francesca Axe is a close-range melee option in the current reference: 28 listed damage and 43 listed durability. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
28
Durability
43
Shop cost
15c
Rank
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Francesca Axe as a high-damage melee anchor when the crew can keep the return lane clear.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Halberd

Current version

Aged Halberd is a close-range melee option in the current reference: 25 listed damage and 35 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
25
Durability
35
Shop cost
20c
Rank
1
Anvil path
↑ Halberd ( 15 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Halberd as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Francesca Axe

Current version

Aged Francesca Axe is a close-range melee option in the current reference: 25 listed damage and 29 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
25
Durability
29
Shop cost
10c
Rank
Anvil path
↑ Francesca Axe ( 15 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Francesca Axe as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Conquistador Side Sword artwork from The Mound: Omen of Cthulhu
Weapon · Melee · Close-range melee

Conquistador Side Sword

Current version

Conquistador Side Sword is a close-range melee option in the current reference: 24 listed damage and 38 listed durability. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
24
Durability
38
Shop cost
20c
Rank
2
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Conquistador Side Sword for a close-range route only after the contract, weather, and return margin are named; the live handling decides whether its 24 damage is enough.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Dark Tizona Sword

Current version

Dark Tizona Sword is a close-range melee option in the current reference: 24 listed damage and 38 listed durability. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
24
Durability
38
Shop cost
20c
Rank
2
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Dark Tizona Sword for a close-range route only after the contract, weather, and return margin are named; the live handling decides whether its 24 damage is enough.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Polehammer artwork from The Mound: Omen of Cthulhu
Weapon · Melee · Close-range melee

Polehammer

Current version

Polehammer is a close-range melee option in the current reference: 22 listed damage and 45 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
22
Durability
45
Shop cost
20c
Rank
1
Anvil path
⇄ Halberd ( 20 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Polehammer when durability is the repeated failure; its 45 reference supports a longer close-range route than lighter options.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Machete artwork from The Mound: Omen of Cthulhu
Weapon · Melee · Close-range melee

Machete

Current version

Machete is a close-range melee option in the current reference: 22 listed damage and 43 listed durability. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
22
Durability
43
Shop cost
5c
Rank
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Machete when durability is the repeated failure; its 43 reference supports a longer close-range route than lighter options.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Conquistador Side Sword

Current version

Aged Conquistador Side Sword is a close-range melee option in the current reference: 22 listed damage and 25 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
22
Durability
25
Shop cost
15c
Rank
1
Anvil path
↑ Conquistador Side Sword ( 15 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Conquistador Side Sword as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Dark Tizona Sword

Current version

Aged Dark Tizona Sword is a close-range melee option in the current reference: 22 listed damage and 25 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
22
Durability
25
Shop cost
15c
Rank
1
Anvil path
↑ Dark Tizona Sword ( 15 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Dark Tizona Sword as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Serpent Hilt Smallsword artwork from The Mound: Omen of Cthulhu
Weapon · Melee · Close-range melee

Serpent Hilt Smallsword

Current version

Serpent Hilt Smallsword is a close-range melee option in the current reference: 21 listed damage and 35 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
21
Durability
35
Shop cost
15c
Rank
Anvil path
⇄ Dark Tizona Sword ( 20 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Serpent Hilt Smallsword as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Rapier

Current version

Rapier is a close-range melee option in the current reference: 21 listed damage and 35 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
21
Durability
35
Shop cost
15c
Rank
Anvil path
⇄ Conquistador Side Sword ( 20 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Rapier as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Polehammer

Current version

Aged Polehammer is a close-range melee option in the current reference: 20 listed damage and 30 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
20
Durability
30
Shop cost
10c
Rank
Anvil path
↑ Polehammer ( 15 t) ⇄ Halberd ( 25 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Polehammer as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Machete

Current version

Aged Machete is a close-range melee option in the current reference: 20 listed damage and 29 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
20
Durability
29
Shop cost
3c
Rank
Anvil path
↑ Machete ( 15 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Machete as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Serpent Hilt Smallsword

Current version

Aged Serpent Hilt Smallsword is a close-range melee option in the current reference: 19 listed damage and 23 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
19
Durability
23
Shop cost
10c
Rank
Anvil path
↑ Serpent Hilt Smallsword ( 15 t) ⇄ Dark Tizona Sword ( 25 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Serpent Hilt Smallsword as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Rapier

Current version

Aged Rapier is a close-range melee option in the current reference: 19 listed damage and 23 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
19
Durability
23
Shop cost
10c
Rank
Anvil path
↑ Rapier ( 15 t) ⇄ Conquistador Side Sword ( 25 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Rapier as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Spear artwork from The Mound: Omen of Cthulhu
Weapon · Melee · Close-range melee

Spear

Current version

Spear is a close-range melee option in the current reference: 17 listed damage and 38 listed durability. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
17
Durability
38
Shop cost
10c
Rank
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Spear for a close-range route only after the contract, weather, and return margin are named; the live handling decides whether its 17 damage is enough.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Aged Spear

Current version

Aged Spear is a close-range melee option in the current reference: 15 listed damage and 25 listed durability. A recorded Anvil route is attached.

Category
Melee
Damage
15
Durability
25
Shop cost
5c
Rank
Anvil path
↑ Spear ( 15 t)
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Spear as a transition into the listed Anvil path; verify the token cost and keep the contract objective slot open.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Melee · Close-range melee

Spike Bayonet

Current version

Spike Bayonet is a close-range melee option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Spike Bayonet for a close-range route only after the contract, weather, and return margin are named; the live handling decides whether its unlisted damage is enough.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Melee · Close-range melee

Training Sword

Current version

Training Sword is a close-range melee option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Melee
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Close-range melee
Player job

Choose a melee lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Training Sword for a close-range route only after the contract, weather, and return margin are named; the live handling decides whether its unlisted damage is enough.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Matchlock · Dry-weather burst

Cthulhu Matchlock Musket

Current version

Cthulhu Matchlock Musket is a dry-weather burst option in the current reference: 63 listed damage and 5 listed range. A recorded Anvil route is attached.

Category
Matchlock
Damage
63
Range
5,800
Shop cost
30c
Rank
1
Anvil path
⇄ Cthulhu Flintlock Musket ( 25 t)
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Cthulhu Matchlock Musket for a dry-route burst (63 damage); confirm weather and reserve a second ranged lane before leaving.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Matchlock weapons lose their ranged role in rain; keep an alternative lane and enough space for the contract objective.

Matchlock Arquebus artwork from The Mound: Omen of Cthulhu
Weapon · Matchlock · Dry-weather burst

Matchlock Arquebus

Current version

Matchlock Arquebus is a dry-weather burst option in the current reference: 63 listed damage and 5 listed range. A recorded Anvil route is attached.

Category
Matchlock
Damage
63
Range
5,800
Shop cost
30c
Rank
1
Anvil path
⇄ Flintlock Musket ( 25 t)
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Matchlock Arquebus for a dry-route burst (63 damage); confirm weather and reserve a second ranged lane before leaving.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Matchlock weapons lose their ranged role in rain; keep an alternative lane and enough space for the contract objective.

Matchlock Pistol artwork from The Mound: Omen of Cthulhu
Weapon · Matchlock · Dry-weather burst

Matchlock Pistol

Current version

Matchlock Pistol is a dry-weather burst option in the current reference: 60 listed damage and 3 listed range. A recorded Anvil route is attached.

Category
Matchlock
Damage
60
Range
3,900
Shop cost
20c
Rank
1
Anvil path
⇄ Flintlock Pistol ( 25 t)
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Matchlock Pistol for a dry-route burst (60 damage); confirm weather and reserve a second ranged lane before leaving.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Matchlock weapons lose their ranged role in rain; keep an alternative lane and enough space for the contract objective.

Weapon · Matchlock · Dry-weather burst

Aged Cthulhu Matchlock Musket

Current version

Aged Cthulhu Matchlock Musket is a dry-weather burst option in the current reference: 56 listed damage and 4 listed range. A recorded Anvil route is attached.

Category
Matchlock
Damage
56
Range
4,200
Shop cost
25c
Rank
Anvil path
↑ Cthulhu Matchlock Musket ( 20 t) ⇄ Cthulhu Flintlock Musket ( 30 t)
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Cthulhu Matchlock Musket as a lower-cost bridge when the next Anvil step is planned; keep a rain-safe fallback for the return.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Matchlock weapons lose their ranged role in rain; keep an alternative lane and enough space for the contract objective.

Weapon · Matchlock · Dry-weather burst

Aged Matchlock Arquebus

Current version

Aged Matchlock Arquebus is a dry-weather burst option in the current reference: 56 listed damage and 4 listed range. A recorded Anvil route is attached.

Category
Matchlock
Damage
56
Range
4,200
Shop cost
25c
Rank
Anvil path
↑ Matchlock Arquebus ( 20 t) ⇄ Flintlock Musket ( 30 t)
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Matchlock Arquebus as a lower-cost bridge when the next Anvil step is planned; keep a rain-safe fallback for the return.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Matchlock weapons lose their ranged role in rain; keep an alternative lane and enough space for the contract objective.

Weapon · Matchlock · Dry-weather burst

Aged Matchlock Pistol

Current version

Aged Matchlock Pistol is a dry-weather burst option in the current reference: 51 listed damage and 3 listed range. A recorded Anvil route is attached.

Category
Matchlock
Damage
51
Range
3,300
Shop cost
15c
Rank
Anvil path
↑ Matchlock Pistol ( 20 t) ⇄ Flintlock Pistol ( 30 t)
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Matchlock Pistol as a lower-cost bridge when the next Anvil step is planned; keep a rain-safe fallback for the return.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Matchlock weapons lose their ranged role in rain; keep an alternative lane and enough space for the contract objective.

Weapon · Matchlock · Dry-weather burst

Decayed Matchlock Arquebus

Current version

Decayed Matchlock Arquebus is a dry-weather burst option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Matchlock
Damage
Range
Shop cost
Rank
Anvil path
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Decayed Matchlock Arquebus for a dry-route burst (unlisted damage); confirm weather and reserve a second ranged lane before leaving.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Matchlock · Dry-weather burst

Decayed Matchlock Pistol

Current version

Decayed Matchlock Pistol is a dry-weather burst option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Matchlock
Damage
Range
Shop cost
Rank
Anvil path
Route lane
Dry-weather burst
Player job

Choose a matchlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Decayed Matchlock Pistol for a dry-route burst (unlisted damage); confirm weather and reserve a second ranged lane before leaving.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Flintlock · All-weather ranged

Cthulhu Flintlock Musket

Current version

Cthulhu Flintlock Musket is a all-weather ranged option in the current reference: 66 listed damage and 6 listed range. No Anvil route is recorded in this snapshot.

Category
Flintlock
Damage
66
Range
6,000
Shop cost
50c
Rank
3
Anvil path
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Cthulhu Flintlock Musket when wet-weather range is the blocker; its 66 damage and 6,000 reach still need a live target check.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Flintlock Musket artwork from The Mound: Omen of Cthulhu
Weapon · Flintlock · All-weather ranged

Flintlock Musket

Current version

Flintlock Musket is a all-weather ranged option in the current reference: 66 listed damage and 6 listed range. No Anvil route is recorded in this snapshot.

Category
Flintlock
Damage
66
Range
6,000
Shop cost
50c
Rank
3
Anvil path
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Flintlock Musket when wet-weather range is the blocker; its 66 damage and 6,000 reach still need a live target check.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Flintlock Pistol artwork from The Mound: Omen of Cthulhu
Weapon · Flintlock · All-weather ranged

Flintlock Pistol

Current version

Flintlock Pistol is a all-weather ranged option in the current reference: 64 listed damage and 4 listed range. No Anvil route is recorded in this snapshot.

Category
Flintlock
Damage
64
Range
4,000
Shop cost
35c
Rank
3
Anvil path
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Flintlock Pistol when wet-weather range is the blocker; its 64 damage and 4,000 reach still need a live target check.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Flintlock · All-weather ranged

Aged Cthulhu Flintlock Musket

Current version

Aged Cthulhu Flintlock Musket is a all-weather ranged option in the current reference: 60 listed damage and 5 listed range. A recorded Anvil route is attached.

Category
Flintlock
Damage
60
Range
5,100
Shop cost
40c
Rank
2
Anvil path
↑ Cthulhu Flintlock Musket ( 20 t)
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Cthulhu Flintlock Musket when rank 2 access matters more than peak range; compare the upgrade cost before a deep contract.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Flintlock · All-weather ranged

Aged Flintlock Musket

Current version

Aged Flintlock Musket is a all-weather ranged option in the current reference: 60 listed damage and 5 listed range. A recorded Anvil route is attached.

Category
Flintlock
Damage
60
Range
5,100
Shop cost
40c
Rank
2
Anvil path
↑ Flintlock Musket ( 20 t)
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Flintlock Musket when rank 2 access matters more than peak range; compare the upgrade cost before a deep contract.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Flintlock · All-weather ranged

Aged Flintlock Pistol

Current version

Aged Flintlock Pistol is a all-weather ranged option in the current reference: 57 listed damage and 3 listed range. A recorded Anvil route is attached.

Category
Flintlock
Damage
57
Range
3,400
Shop cost
30c
Rank
2
Anvil path
↑ Flintlock Pistol ( 20 t)
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Flintlock Pistol when rank 2 access matters more than peak range; compare the upgrade cost before a deep contract.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Flintlock · All-weather ranged

Swivel-Breech Flintlock Musket

Current version

Swivel-Breech Flintlock Musket is a all-weather ranged option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Flintlock
Damage
Range
Shop cost
50c
Rank
3
Anvil path
Route lane
All-weather ranged
Player job

Choose a flintlock lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Swivel-Breech Flintlock Musket when wet-weather range is the blocker; its unlisted damage and — reach still need a live target check.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Crossbow artwork from The Mound: Omen of Cthulhu
Weapon · Crossbow · Quiet ranged

Crossbow

Current version

Crossbow is a quiet ranged option in the current reference: 40 listed damage and 4 listed range. A recorded Anvil route is attached.

Category
Crossbow
Damage
40
Range
4,400
Shop cost
30c
Rank
2
Anvil path
⇄ Latchet Crossbow ( 15 t)
Route lane
Quiet ranged
Player job

Choose a crossbow lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Crossbow when a quiet firing lane matters more than peak damage; check 4,400 against the next landmark.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Latchet Crossbow artwork from The Mound: Omen of Cthulhu
Weapon · Crossbow · Quiet ranged

Latchet Crossbow

Current version

Latchet Crossbow is a quiet ranged option in the current reference: 40 listed damage and 4 listed range. No Anvil route is recorded in this snapshot.

Category
Crossbow
Damage
40
Range
4,000
Shop cost
40c
Rank
3
Anvil path
Route lane
Quiet ranged
Player job

Choose a crossbow lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Latchet Crossbow when a quiet firing lane matters more than peak damage; check 4,000 against the next landmark.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Crossbow · Quiet ranged

Aged Crossbow

Current version

Aged Crossbow is a quiet ranged option in the current reference: 34 listed damage and 3 listed range. A recorded Anvil route is attached.

Category
Crossbow
Damage
34
Range
3,400
Shop cost
20c
Rank
1
Anvil path
↑ Crossbow ( 20 t) ⇄ Latchet Crossbow ( 25 t)
Route lane
Quiet ranged
Player job

Choose a crossbow lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Crossbow as a quiet lower-rank route while the Anvil path is open; preserve an exit because the damage is reduced.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Weapon · Crossbow · Quiet ranged

Aged Latchet Crossbow

Current version

Aged Latchet Crossbow is a quiet ranged option in the current reference: 34 listed damage and 3 listed range. A recorded Anvil route is attached.

Category
Crossbow
Damage
34
Range
3,400
Shop cost
20c
Rank
2
Anvil path
↑ Latchet Crossbow ( 20 t)
Route lane
Quiet ranged
Player job

Choose a crossbow lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Aged Latchet Crossbow as a quiet lower-rank route while the Anvil path is open; preserve an exit because the damage is reduced.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Longbow artwork from The Mound: Omen of Cthulhu
Weapon · Bow · Silent ranged

Longbow

Current version

Longbow is a silent ranged option in the current reference: 60 listed damage and 4 listed range. A recorded Anvil route is attached.

Category
Bow
Damage
60
Range
4,000
Shop cost
15c
Rank
Anvil path
⇄ Recurve Bow ( 10 t)
Route lane
Silent ranged
Player job

Choose a bow lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Longbow for the inexpensive silent baseline, then test draw time and arrow space before committing to a deep contract.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Recurve Bow artwork from The Mound: Omen of Cthulhu
Weapon · Bow · Silent ranged

Recurve Bow

Current version

Recurve Bow is a silent ranged option in the current reference: 57 listed damage and 3 listed range. No Anvil route is recorded in this snapshot.

Category
Bow
Damage
57
Range
3,600
Shop cost
25c
Rank
2
Anvil path
Route lane
Silent ranged
Player job

Choose a bow lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Use Recurve Bow when faster handling is worth giving up 3,600 reach; compare the same target with Longbow before spending tokens.

Safe next action

Compare this row with one alternative in the same lane, keep the contract objective slot open, and verify the live shop or Anvil before committing.

Risk

Damage, range, durability, price, and rank are current reference values; verify the live shop and Anvil after a patch.

Sailor's Knife artwork from The Mound: Omen of Cthulhu
Weapon · Knife · Field / utility

Sailor's Knife

Current version

Sailor's Knife is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Sailor's Knife as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Serpent Dagger

Current version

Serpent Dagger is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Serpent Dagger as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Bollock Dagger

Current version

Bollock Dagger is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Bollock Dagger as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Cthulhu Dagger

Current version

Cthulhu Dagger is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Cthulhu Dagger as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Ceremonial Khanjar

Current version

Ceremonial Khanjar is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Ceremonial Khanjar as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Ivory Knife

Current version

Ivory Knife is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Ivory Knife as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Khanjar Dagger

Current version

Khanjar Dagger is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Khanjar Dagger as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Rigging Knife

Current version

Rigging Knife is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Rigging Knife as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Shepherd's Knife

Current version

Shepherd's Knife is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Shepherd's Knife as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

Weapon · Knife · Field / utility

Parrying Dagger

Current version

Parrying Dagger is a field / utility option in the current reference: no combat value published. No Anvil route is recorded in this snapshot.

Category
Knife
Damage
Durability
Shop cost
Rank
Anvil path
Route lane
Field / utility
Player job

Choose a knife lane that keeps the next contract's weather, noise, and return margin workable.

Use now

Keep Parrying Dagger as a field or loot identification cue until the live client confirms a combat role; do not let an unmeasured knife replace the route weapon.

Safe next action

Keep a confirmed primary weapon equipped and treat this row as a recognition cue until the live client shows its combat role.

Risk

No combat numbers are published for this loot-tier or practice entry; do not turn a name into a damage claim.

When the answer does not fit

Recover when the weapon plan breaks

A missed shot or disabled lane usually identifies one dependency to replace—not a reason to rebuild every slot.

  1. 1
    Classify the first break

    Write weather, range, noise, rank access, ammunition, handling, or return-space loss before changing gear.

  2. 2
    Keep one control weapon

    Leave the known baseline in the loadout so the next run can show whether the replacement solved the failure.

  3. 3
    Protect the objective slot

    Move optional gear to the Ox-wagon before spending the space needed for treasure, survivors, or contract items.

  4. 4
    Recheck the live panel

    Confirm current cost, rank, Anvil token price, and handling after a patch or when the row remains unmeasured.

Decision table

Choose the weapon by the risk in front of you

Choose the row that matches the failure in front of you; the action is a bounded next experiment, not a hidden-stat guarantee.

SituationActionWhy
Rain can arrive before the firing lane is completeFilter to rain-safe referencesA lower peak number that remains usable protects the route better than a disabled Matchlock.
The forest response punishes noiseTest Bow or CrossbowQuiet ranged pressure can preserve a shared landmark while the crew checks the contract.
The crew has rank-one access and little spare currencyUse a rank-one baselineThe first test should preserve recovery and objective space instead of forcing a rank gate.
An Anvil branch does not change the current blockerKeep the baselineA token spend is useful only when the new node changes the route decision you are testing.

Next step

Keep this answer connected to the game

Return to the hub or open another page only when it serves the next player job.

Share this guide

Send the answer when another player hits the same blocker.

Share the current The Mound route, or copy the link for Discord and group chat.

Player questions

Weapons FAQ

Use the current game panel before spending rare resources on a value that can change.

How many The Mound weapons are listed?

The current bounded table contains 51 named rows across six families: Melee, Matchlock, Flintlock, Crossbow, Bow, and Knife.

Does every weapon have an image?

No. Fourteen rows have revalidated local icons. Other rows retain their names and fields without unrelated or unverified images.

Which weapons are safer in rain?

Use the rain-safe filter to compare Flintlock, Bow, and Crossbow references. Matchlock rows are kept in a separate dry-only lane.

What does the Anvil field mean?

It records the listed upgrade or trade relationship. Verify the current token cost and resulting handling in the live Anvil before committing.

Is this a weapon tier list?

No. It is a route and upgrade reference. The right row depends on weather, noise, reach, rank, cost, and the contract return margin.