47 new Pals and 25 variants

Level 80, capture, training, breeding, and combat finder
Palworld 1.0 Pals & Progression
Choose one progression goal, keep the known-good party while testing it, stop old twelve-capture and 116-condensation targets, and spend Awakening, Mutation, technology, or weapon resources only when they solve a named route problem.
Give additions a player job
Audit before deep investment
Progression Finder
Pals and progression route finder
Choose one progression goal, keep the known-good party while testing it, stop old twelve-capture and 116-condensation targets, and spend Awakening, Mutation, technology, or weapon resources only when they solve a named route problem.
Activate Watchtowers before long exploration
Watchtowers, settlements, ruins, islands, Sunreach, and the World Tree expand the route map.
- Player goal
- Explore
- Return stage
- Returning
- Next action
- Re-orient the old world and unlock nearby travel support before crossing into a long new route.
Use this route to explore without invalidating the current world baseline.
Re-orient the old world and unlock nearby travel support before crossing into a long new route.
Save the route only when it matches the next single progression goal.
Old map memory can turn a discovery run into unnecessary travel and recovery cost.
Stabilize before the level 80 climb
The cap rises from 65 to 80 with new ancient-civilization technology.
- Player goal
- Level
- Return stage
- Late game
- Next action
- Keep the proven party and production loop while choosing the first new technology goal.
Use this route to level without invalidating the current world baseline.
Keep the proven party and production loop while choosing the first new technology goal.
Save the route only when it matches the next single progression goal.
Leveling and rebuilding every system together hides which investment creates value.
Stop at the current five-capture bonus
The species Capture Bonus requirement falls from 12 captures to five.
- Player goal
- Capture
- Return stage
- Midgame
- Next action
- Check the current bonus and stop the old twelve-capture loop when it is complete.
Use this route to capture without invalidating the current world baseline.
Check the current bonus and stop the old twelve-capture loop when it is complete.
Save the route only when it matches the next single progression goal.
Following an Early Access target wastes spheres, travel, and storage.
Give each new Pal a named job
The update adds 47 new Pals and 25 variants, bringing the roster to 287.
- Player goal
- Capture
- Return stage
- Returning
- Next action
- Keep the old team until a new Pal proves an exploration, combat, or base role.
Use this route to capture without invalidating the current world baseline.
Keep the old team until a new Pal proves an exploration, combat, or base role.
Save the route only when it matches the next single progression goal.
Collecting by novelty alone can consume training resources without improving a route.
Rebuild the party around distinct Partner Skills
More than 200 Partner Skills changed and most same-Pal stacking was restricted.
- Player goal
- Train
- Return stage
- Returning
- Next action
- Re-read the active skill for every slot and assign one distinct team job.
Use this route to train without invalidating the current world baseline.
Re-read the active skill for every slot and assign one distinct team job.
Save the route only when it matches the next single progression goal.
An old stacked composition can keep its appearance while losing its core interaction.
Recalculate condensation stock to 48
Maximum condensation now requires 48 Pals instead of 116.
- Player goal
- Train
- Return stage
- Late game
- Next action
- Count the current stock before capturing, condensing, or releasing duplicates.
Use this route to train without invalidating the current world baseline.
Count the current stock before capturing, condensing, or releasing duplicates.
Save the route only when it matches the next single progression goal.
An old target can overfarm more than twice the current need.
Choose an Awakening target before spending gems
Radiant Gems enable Awakening as a new high-investment Pal path.
- Player goal
- Train
- Return stage
- Endgame
- Next action
- Name the Pal role and the expected route improvement before using a rare gem.
Use this route to train without invalidating the current world baseline.
Name the Pal role and the expected route improvement before using a rare gem.
Save the route only when it matches the next single progression goal.
Awakening without a target job can consume scarce material for no practical change.
Protect breeding stock before chasing Mutation
Breeding can produce Mutations with higher stats and unique passives.
- Player goal
- Breed
- Return stage
- Endgame
- Next action
- Preserve proven parents and define the desired job before repeating the breeding loop.
Use this route to breed without invalidating the current world baseline.
Preserve proven parents and define the desired job before repeating the breeding loop.
Save the route only when it matches the next single progression goal.
Chasing any mutation can become an open-ended resource sink.
Retest a familiar Tower Boss
Tower arenas, moves, stats, and the time limit changed; the limit is now five minutes.
- Player goal
- Fight
- Return stage
- Returning
- Next action
- Use one known tower to benchmark movement, commands, damage uptime, and the shorter clock.
Use this route to fight without invalidating the current world baseline.
Use one known tower to benchmark movement, commands, damage uptime, and the shorter clock.
Save the route only when it matches the next single progression goal.
A slow old plan can fail even when the party remains strong.
Add one of the 13 new weapons for coverage
The update adds 13 weapons and an Extra Weapon Holster for up to six equipped weapons.
- Player goal
- Fight
- Return stage
- Late game
- Next action
- Fill one missing range, crowd, or utility job instead of carrying every new option.
Use this route to fight without invalidating the current world baseline.
Fill one missing range, crowd, or utility job instead of carrying every new option.
Save the route only when it matches the next single progression goal.
More slots can add weight and decision clutter without improving the fight.
Enter the World Tree route after the audit
The World Tree anchors the new main progression after the returning-world checks.
- Player goal
- Explore
- Return stage
- Endgame
- Next action
- Confirm mission markers, travel support, party jobs, and recovery supplies before the push.
Use this route to explore without invalidating the current world baseline.
Confirm mission markers, travel support, party jobs, and recovery supplies before the push.
Save the route only when it matches the next single progression goal.
Treating the expanded route as a sightseeing trip can expose an untested party or base.
Try level 80, capture, Partner Skill, Awakening, Mutation, combat, or remove one filter.
Failure recovery
Recover a progression plan that spends too many resources
Return to one player goal and protect the materials that do not serve it.
- 1Name the current goal
Choose exploration, level, capture, training, breeding, or combat.
- 2Keep the known-good team
Remove optional new investments until the route has a stable baseline.
- 3Recalculate the current requirement
Check five-capture bonuses, 48-Pal condensation, and the actual next unlock.
- 4Spend on one bottleneck
Use the new Pal, weapon, gem, or technology only when it solves that named blocker.
Decision table
Choose the next 1.0 progression route
Use the action column as the next test, not as a claim about hidden game values.
| Situation | Action | Why |
|---|---|---|
| The world map feels unfamiliar | Explore and unlock orientation first | Travel support lowers every later route cost. |
| The old party still works | Keep it during the level climb | A stable benchmark protects new investment decisions. |
| A new Pal has no named job | Hold training resources | Rarity or novelty alone does not improve the route. |
| A rare enhancement is available | Define the target build first | Awakening and Mutation can become expensive open-ended loops. |
Player questions
Pals & Progression FAQ
Use the current game panel before spending rare resources on a value that can change.
What is the new level cap?
The player level cap rises from 65 to 80.
How many Pals were added?
Version 1.0 adds 47 new Pals and 25 variants, for 72 additions and 287 total.
How did capture and condensation targets change?
The Capture Bonus now needs five captures instead of 12, and maximum condensation needs 48 Pals instead of 116.
When should I use Awakening or chase Mutation?
Define the target Pal job and protect proven breeding stock before spending rare resources on either system.