Palworld Game Home
Players riding flying Pals across a wide Palworld landscape
Version 1.0 · July 2026 Last updated

Palworld Guide

Use this Palworld guide hub to answer the next practical question: which Pal covers a base job, which Partner Skill fits a route, how to return with carried materials, or whether an old save needs rebuilding. After the 1.0 and v1.0.4 updates, back up first, refresh the mission board, verify one changed dependency, and use the 292-Pal Work Suitability table, 747 job relations, and 284 image-matched Partner Skills to choose a controlled next test.

Best first move
Back up, then refresh missions
Work database
292 verified Pals
Work relations
747 verified jobs

1.0 returner field notes

Palworld 1.0 is an old-save inspection job

The first 1.0 session should not be a blind sprint into level 80 content. Back up the world, name the visible symptom, inspect the connected mission, Partner Skill, Work Suitability, party, or setting, then rebuild one system at a time.

Protect the old world

Create a recoverable save copy before testing changed mission progress, Awakening, Mutation, or map state.

Recheck the worker

A familiar Pal may no longer cover an old station plan; inspect Work Suitability and the real production bottleneck together.

Choose one new goal

Sunreach, the World Tree, new weapons, and level 80 progression are easier to approach after the old party and base are stable.

Keep a comparison point

Record one working party job and one complete base cycle so a later change can be judged by a repeatable result, not by memory.

Revisit signal: Return after a major Palworld patch, an old-save mismatch, or whenever a base assignment seems to contradict the prior 1.0 plan. Re-open the exact system first; do not restart the whole world by default.

Current player status Version 1.0 + v1.0.4 mission check · 292 verified Pals · 747 work relations · data checked 2026-09-03 Official game page ↗

At a glance

Palworld at a glance

A Palworld 1.0 field guide connecting Pals, Work Suitability, Partner Skills, base staffing, fast travel, old-save checks, and progression without treating one build or server setting as universal.

Release
Version 1.0 · July 2026
Platforms
PC, PlayStation 5, and Xbox
Developer
Pocketpair
Publisher
Pocketpair
Best first move
Back up, then refresh missions
Work database
292 verified Pals
Work relations
747 verified jobs
Partner Skills
284 image-matched effects
Return route
Statue, Palbox, or Thundercloud
Latest mission check
v1.0.4 · Sep 7
High-risk checks
Missions, skills, spawns, base, settings

Quick actions

Open the player job in front of you

Each route leads to a current table, a repeatable first-session step, or a recovery answer.

Current blockers

A returning player should diagnose the broken handoff before chasing new content

Start from the problem you can name, then take the smallest safe next action.

01

My old mission progress changed

Main and sub-mission progress was reset for reward fairness, with some tutorial and Tower Boss progress restored from defeat state.

Open route
02

My old Pal team feels different

Partner Skills for more than 200 Pals were reworked and same-Pal stacking was restricted in most cases. Re-read every active team job.

Open route
03

My base assignments changed

Work Suitability now reaches level 10 and all Pals were rebalanced. Audit each production lane before expanding.

Open route
04

Which Pal should work this station?

Open the Work Suitability database, choose the failed job and minimum base level, then compare specialists with flexible workers before changing one assignment.

Open route
05

I need one Pal to cover two jobs

Use the Base Staffing Coverage Finder, choose the two competing lanes, then test the strongest shared candidate through one complete cycle before assigning more work.

Open route
06

How do I return to base safely?

Use the nearest activated Great Eagle Statue or Palbox when possible. Homeward Thundercloud returns you to the nearest base outside restricted areas; check world settings and death-drop rules before using a risky fallback.

Open route
07

What should I test when the old save loads but feels wrong?

Write down one visible symptom, reproduce it once, and change only the connected dependency: mission marker, Pal skill, worker assignment, travel route, or world setting. That keeps the original cause visible while you decide whether to keep, retest, or rebuild.

Open route

Returning-player route

Back up, inspect, then rebuild one system at a time

Version 1.0 changes progression, world placement, party skills, combat, and base work at the same time. A clean audit preserves the cause of every fix.

  1. 1
    Back up the save

    Keep a recovery point before opening and rewriting the old world state.

  2. 2
    Read mission and map state

    Check reset missions, new Watchtowers, settlements, islands, Sunreach, and the World Tree route.

  3. 3
    Audit party skills

    Re-read Partner Skills, active skills, passives, work roles, and stacking behavior.

  4. 4
    Run the base

    Watch one complete production cycle under the new Work Suitability balance.

  5. 5
    Record a baseline

    Note the mission marker, worker, output, and fight that still work. This gives every later change a comparison point.

  6. 6
    Spend into 1.0

    Pursue level 80, Awakening, Mutation, new weapons, and new areas after the old loop is stable.

Game systems

The update changes both goals and old assumptions

Use the Change Finder to decide whether to keep, retest, or rebuild each part of the save, then record the smallest test that can prove the choice.

SystemPlayer jobFirst move
WorldSunreach, World Tree, Watchtowers, islands, settlements, habitats.Re-open the map.
Pals72 additions, Partner Skill rework, Awakening, Mutation, work balance.Re-read the party.
CombatMovement, active skills, Tower Bosses, commands, weapons.Test one familiar fight.
BaseWork Suitability levels, facilities, UI, raids, production.Observe one full cycle.
RecoveryBackups, settings, death-drop rules, and a reproducible baseline.Write the symptom down.

Risk board

Protect irreversible player effort

When a row says “Check in game,” confirm it before spending rare resources or changing an important save.

Opening an old worldOfficial info
Safe move
Back up before the first 1.0 session.
Avoid
Using the only copy as the test save.
Old build used same-Pal stackingOfficial info
Safe move
Rebuild around distinct Partner Skill jobs.
Avoid
Assuming the old multiplier still stacks.
Base uses exact old work valuesOfficial info
Safe move
Run one production cycle and retest staffing.
Avoid
Expanding before the bottleneck is visible.
A migrated save shows a new symptomOfficial info
Safe move
Capture one reproducible before/after test.
Avoid
Changing missions, party, base, and settings together.

Guide directory

Open the page that changes the next decision

Choose the route, comparison, database, or guide that matches what you need to do next.

Player questions

Palworld FAQ

Answers reflect the current status and check date shown on this hub.

Did Palworld 1.0 reset mission progress?

Main and sub-mission progress was reset for reward fairness, while some tutorial and Tower Boss missions can auto-complete from recorded defeat progress.

What is the Palworld 1.0 level cap?

The player level cap increased from 65 to 80.

How many new Pals were added?

Version 1.0 added 72 Pals: 47 new Pals and 25 variants, for 287 total.

Should I start a new world after Palworld 1.0?

Not automatically. Back up the old world and audit missions, settings, Partner Skills, base work, and spawn behavior before deciding.

How do I find a Pal for a specific base job?

Open the Work Suitability database, choose the failed job and a minimum level, then compare the 292 verified Pal records. Replace one worker and watch a complete cycle before changing layout or adding facilities.