Palworld Game Home
Players riding flying Pals across a wide Palworld landscape
Current buildVersion 1.0 · July 2026

Palworld Guide

Back up an old world before the first 1.0 session, then inspect mission resets, map state, Partner Skills, party roles, Work Suitability, production, combat movement, and world settings one system at a time before spending into level 80 content.

Version 1.0 released July 2026 · PC and consoles · Early Access save systems changed at full release Last updated 2026-07-24 Official game page ↗

Quick actions

Open the player job in front of you

Each route leads to a current table, a repeatable first-session step, or a recovery flow.

Current blockers

A returning player should audit the save before chasing new content

Start from the problem you can name, then take the smallest safe next action.

01

My old mission progress changed

Main and sub-mission progress was reset for reward fairness, with some tutorial and Tower Boss progress restored from defeat state.

Open route
02

My old Pal team feels different

Partner Skills for more than 200 Pals were reworked and same-Pal stacking was restricted in most cases. Re-read every active team job.

Open route
03

My base assignments changed

Work Suitability now reaches level 10 and all Pals were rebalanced. Audit each production lane before expanding.

Open route

Returning-player route

Back up, inspect, then rebuild one system at a time

Version 1.0 changes progression, world placement, party skills, combat, and base work at the same time. A clean audit preserves the cause of every fix.

  1. 1
    Back up the save

    Keep a recovery point before opening and rewriting the old world state.

  2. 2
    Read mission and map state

    Check reset missions, new Watchtowers, settlements, islands, Sunreach, and the World Tree route.

  3. 3
    Audit party skills

    Re-read Partner Skills, active skills, passives, work roles, and stacking behavior.

  4. 4
    Run the base

    Watch one complete production cycle under the new Work Suitability balance.

  5. 5
    Spend into 1.0

    Pursue level 80, Awakening, Mutation, new weapons, and new areas after the old loop is stable.

Game systems

The update changes both goals and old assumptions

Use the Change Finder to decide whether to keep, retest, or rebuild each part of the save.

SystemPlayer jobFirst move
WorldSunreach, World Tree, Watchtowers, islands, settlements, habitats.Re-open the map.
Pals72 additions, Partner Skill rework, Awakening, Mutation, work balance.Re-read the party.
CombatMovement, active skills, Tower Bosses, commands, weapons.Test one familiar fight.
BaseWork Suitability levels, facilities, UI, raids, production.Observe one full cycle.

Risk board

Protect irreversible player effort

When a row says “Check in game,” confirm it before spending rare resources or changing an important save.

Opening an old worldOfficial info
Safe move
Back up before the first 1.0 session.
Avoid
Using the only copy as the test save.
Old build used same-Pal stackingOfficial info
Safe move
Rebuild around distinct Partner Skill jobs.
Avoid
Assuming the old multiplier still stacks.
Base uses exact old work valuesOfficial info
Safe move
Run one production cycle and retest staffing.
Avoid
Expanding before the bottleneck is visible.

Guide directory

Open the page that changes the next decision

Choose the route, comparison, or tracker that matches what you need to do next.

Player questions

Palworld FAQ

Answers reflect the current status and check date shown on this hub.

Did Palworld 1.0 reset mission progress?

Main and sub-mission progress was reset for reward fairness, while some tutorial and Tower Boss missions can auto-complete from recorded defeat progress.

What is the Palworld 1.0 level cap?

The player level cap increased from 65 to 80.

How many new Pals were added?

Version 1.0 added 72 Pals: 47 new Pals and 25 variants, for 287 total.

Should I start a new world?

Not automatically. Back up the old world and audit missions, settings, Partner Skills, base work, and spawn behavior before deciding.