I am playing solo
Prioritize self-recovery, crowd control, and a soldier formation that survives while you reposition.

Choose the hero by the battlefield job the run is missing, use item tags to reinforce that job, keep soldiers assigned to a visible lane, and test the result in a short run before spending settlement resources around an Early Access build.
Quick actions
Each route leads to a current table, a repeatable first-session step, or a recovery flow.
Current blockers
Start from the problem you can name, then take the smallest safe next action.
Prioritize self-recovery, crowd control, and a soldier formation that survives while you reposition.
Choose complementary lanes: one player holds pressure, one clears or controls, and both keep soldiers from becoming unattended damage.
Judge it by the current build tag and run job, not by rarity alone. A powerful off-plan item can break the repeatable loop.
First campaign route
Early Access balance and the 100-plus item pool can change. Build around repeatable battlefield responsibilities first.
Frontline command, crowd break, or ranged tracking.
Survival, stagger, area damage, tempo, range, or soldier support.
Observe whether the hero and soldiers perform the named job under pressure.
Spend settlement resources once the result survives more than one run.
Game systems
The hero creates openings; the battalion turns those openings into controlled territory.
| System | Player job | First move |
|---|---|---|
| Hero | Direct combat, movement, item triggers, and the immediate fight shape. | Pick one role to prove. |
| Soldiers | Hold space, add pressure, and keep the battlefield from collapsing behind the hero. | Give them a visible lane. |
| Items | Reinforce the role through tags and synergies across the run. | Take the item that serves the job. |
| Settlement | Improves future runs and changes the cost of experimentation. | Invest after a route repeats. |
Risk board
When a row says “Check in game,” confirm it before spending rare resources or changing an important save.
Guide directory
Choose the route, comparison, or tracker that matches what you need to do next.
Player questions
Answers reflect the current status and check date shown on this hub.
Yes. It entered Early Access on July 22, 2026, so exact balance and item rankings can change.
Yes. The current release supports solo play as well as online co-op.
It compares role-first build briefs by hero, solo or co-op use, item tags, and the job assigned to soldiers. It does not invent exact item values.
Invest after the hero and soldier loop performs the named job in more than one short run.