Tears of Metal Heroes & Builds
A Tears of Metal hero leading soldiers through battle

Early Access hero and build-role finder

Tears of Metal Heroes & Builds

Choose the hero by the role the battlefield is missing, reinforce that role with survival, stagger, area, tempo, range, or soldier-support tags, and prove the loop in a short run before spending settlement resources on an Early Access build.

Last updated 2026-07-24Early Access · July 22, 2026Back to Tears of Metal hub
Current hero reports3

Wallace, Ruadh, Vanguard Tracker

Item pool100+

Use tags before exact item rankings

Build gateRepeat

Prove the job before settlement spend

Build Finder

Hero and build finder

Choose the hero by the role the battlefield is missing, reinforce that role with survival, stagger, area, tempo, range, or soldier-support tags, and prove the loop in a short run before spending settlement resources on an Early Access build.

6 matches Hero and build finder
Build brief · William Wallace

Wallace solo anchor

Player report

A conservative frontline route that keeps Wallace and the battalion together.

Hero
William Wallace
Mode
solo
Combat role
frontline
Item tags
survival, stagger, soldier-support
Soldier job
hold
Player job

Use William Wallace for frontline while soldiers handle hold.

Use now

Take survivability first, then add stagger only when the formation remains stable.

Safe next action

Prioritize survival + stagger + soldier-support tags, then confirm the loop in a short solo run.

Risk

Damage chasing can pull Wallace away from the soldiers he is meant to anchor.

Build brief · William Wallace

Wallace co-op command lane

Player report

A co-op command route that stabilizes one lane while a partner clears or flanks.

Hero
William Wallace
Mode
coop
Combat role
frontline
Item tags
soldier-support, tempo
Soldier job
hold
Player job

Use William Wallace for frontline while soldiers handle hold.

Use now

Name the lane and let the partner own the mobile damage job.

Safe next action

Prioritize soldier-support + tempo tags, then confirm the loop in a short coop run.

Risk

Two frontline heroes can duplicate pressure while no one controls the second lane.

Build brief · Ruadh Stonecrusher

Ruadh crowd breaker

Player report

A heavy crowd route that turns clustered enemies into a short committed damage window.

Hero
Ruadh Stonecrusher
Mode
solo, coop
Combat role
crowd
Item tags
area, stagger, survival
Soldier job
push
Player job

Use Ruadh Stonecrusher for crowd while soldiers handle push.

Use now

Wait for density, use the heavy clear, then regroup with soldiers.

Safe next action

Prioritize area + stagger + survival tags, then confirm the loop in a short solo / coop run.

Risk

Committed area attacks are expensive when the crowd is still spread out.

Build brief · Ruadh Stonecrusher

Ruadh elite punish

Player report

A co-op elite route for breaking one dangerous target while a partner manages the field.

Hero
Ruadh Stonecrusher
Mode
coop
Combat role
control
Item tags
stagger, tempo
Soldier job
focus
Player job

Use Ruadh Stonecrusher for control while soldiers handle focus.

Use now

Build stagger and time the burst after the target is controlled.

Safe next action

Prioritize stagger + tempo tags, then confirm the loop in a short coop run.

Risk

Both players tunneling the elite can abandon soldiers and side pressure.

Build brief · Vanguard Tracker

Vanguard Tracker solo kite

Player report

A ranged solo route that preserves space and lets soldiers screen the approach.

Hero
Vanguard Tracker
Mode
solo
Combat role
ranged
Item tags
range, tempo, survival
Soldier job
screen
Player job

Use Vanguard Tracker for ranged while soldiers handle screen.

Use now

Move before the lane closes and use soldiers as a screen, not disposable damage.

Safe next action

Prioritize range + tempo + survival tags, then confirm the loop in a short solo run.

Risk

Range loses value when every retreat scatters the battalion.

Build brief · Vanguard Tracker

Vanguard Tracker co-op control

Player report

A co-op control route that marks dangerous lanes while a frontline partner commits.

Hero
Vanguard Tracker
Mode
coop
Combat role
control
Item tags
range, area, soldier-support
Soldier job
screen
Player job

Use Vanguard Tracker for control while soldiers handle screen.

Use now

Cover the second angle and keep soldiers between ranged pressure and the next wave.

Safe next action

Prioritize range + area + soldier-support tags, then confirm the loop in a short coop run.

Risk

Standing too far from the team can make support and recovery arrive late.

Failure recovery

Recover a build that stops working

Preserve the hero job and remove one unstable dependency.

  1. 1
    Name the failure

    Hero death, soldier collapse, lost lane, weak elite damage, or no safe retreat.

  2. 2
    Keep one core tag

    Retain the item tag that still performs the intended job.

  3. 3
    Replace the weakest dependency

    Add survival, stagger, range, or soldier support based on the failure.

  4. 4
    Retest before settlement spend

    Use another short run before making the route expensive.

Decision table

Keep, hold, or replace an item by job

Use the action column as the next test, not as a claim about hidden game values.

SituationActionWhy
Item directly improves the named roleKeepIt strengthens the repeatable loop.
Powerful item changes the whole roleHoldTest it without dismantling the current safe build.
Item duplicates a partner’s jobReplace or hand offCo-op value comes from complementary coverage.
Soldiers collapse every runAdd soldier support or formation safetyHero damage alone cannot preserve the battlefield layer.

Next step

Keep this answer connected to the game

Return to the hub or open another page only when it serves the next player job.

Player questions

Heroes & Builds FAQ

Use the current game panel before spending rare resources on a value that can change.

How many hero routes are covered?

The finder covers William Wallace, Ruadh Stonecrusher, and Vanguard Tracker through six solo and co-op build briefs.

Are exact item values included?

No. The Early Access finder uses player-job tags until exact values are reliably confirmed.

What makes a build worth saving?

Save it when the hero and soldiers perform the named job in a short repeatable run.

Does Reset clear saved build tests?

Yes. It clears search, filters, and every stored selection for this finder.