Wallace, Ruadh, Vanguard Tracker

Early Access hero and build-role finder
Tears of Metal Heroes & Builds
Choose the hero by the role the battlefield is missing, reinforce that role with survival, stagger, area, tempo, range, or soldier-support tags, and prove the loop in a short run before spending settlement resources on an Early Access build.
Use tags before exact item rankings
Prove the job before settlement spend
Build Finder
Hero and build finder
Choose the hero by the role the battlefield is missing, reinforce that role with survival, stagger, area, tempo, range, or soldier-support tags, and prove the loop in a short run before spending settlement resources on an Early Access build.
Wallace solo anchor
A conservative frontline route that keeps Wallace and the battalion together.
- Hero
- William Wallace
- Mode
- solo
- Combat role
- frontline
- Item tags
- survival, stagger, soldier-support
- Soldier job
- hold
Use William Wallace for frontline while soldiers handle hold.
Take survivability first, then add stagger only when the formation remains stable.
Prioritize survival + stagger + soldier-support tags, then confirm the loop in a short solo run.
Damage chasing can pull Wallace away from the soldiers he is meant to anchor.
Wallace co-op command lane
A co-op command route that stabilizes one lane while a partner clears or flanks.
- Hero
- William Wallace
- Mode
- coop
- Combat role
- frontline
- Item tags
- soldier-support, tempo
- Soldier job
- hold
Use William Wallace for frontline while soldiers handle hold.
Name the lane and let the partner own the mobile damage job.
Prioritize soldier-support + tempo tags, then confirm the loop in a short coop run.
Two frontline heroes can duplicate pressure while no one controls the second lane.
Ruadh crowd breaker
A heavy crowd route that turns clustered enemies into a short committed damage window.
- Hero
- Ruadh Stonecrusher
- Mode
- solo, coop
- Combat role
- crowd
- Item tags
- area, stagger, survival
- Soldier job
- push
Use Ruadh Stonecrusher for crowd while soldiers handle push.
Wait for density, use the heavy clear, then regroup with soldiers.
Prioritize area + stagger + survival tags, then confirm the loop in a short solo / coop run.
Committed area attacks are expensive when the crowd is still spread out.
Ruadh elite punish
A co-op elite route for breaking one dangerous target while a partner manages the field.
- Hero
- Ruadh Stonecrusher
- Mode
- coop
- Combat role
- control
- Item tags
- stagger, tempo
- Soldier job
- focus
Use Ruadh Stonecrusher for control while soldiers handle focus.
Build stagger and time the burst after the target is controlled.
Prioritize stagger + tempo tags, then confirm the loop in a short coop run.
Both players tunneling the elite can abandon soldiers and side pressure.
Vanguard Tracker solo kite
A ranged solo route that preserves space and lets soldiers screen the approach.
- Hero
- Vanguard Tracker
- Mode
- solo
- Combat role
- ranged
- Item tags
- range, tempo, survival
- Soldier job
- screen
Use Vanguard Tracker for ranged while soldiers handle screen.
Move before the lane closes and use soldiers as a screen, not disposable damage.
Prioritize range + tempo + survival tags, then confirm the loop in a short solo run.
Range loses value when every retreat scatters the battalion.
Vanguard Tracker co-op control
A co-op control route that marks dangerous lanes while a frontline partner commits.
- Hero
- Vanguard Tracker
- Mode
- coop
- Combat role
- control
- Item tags
- range, area, soldier-support
- Soldier job
- screen
Use Vanguard Tracker for control while soldiers handle screen.
Cover the second angle and keep soldiers between ranged pressure and the next wave.
Prioritize range + area + soldier-support tags, then confirm the loop in a short coop run.
Standing too far from the team can make support and recovery arrive late.
Try a hero name, solo, co-op, stagger, range, or remove one filter.
Failure recovery
Recover a build that stops working
Preserve the hero job and remove one unstable dependency.
- 1Name the failure
Hero death, soldier collapse, lost lane, weak elite damage, or no safe retreat.
- 2Keep one core tag
Retain the item tag that still performs the intended job.
- 3Replace the weakest dependency
Add survival, stagger, range, or soldier support based on the failure.
- 4Retest before settlement spend
Use another short run before making the route expensive.
Decision table
Keep, hold, or replace an item by job
Use the action column as the next test, not as a claim about hidden game values.
| Situation | Action | Why |
|---|---|---|
| Item directly improves the named role | Keep | It strengthens the repeatable loop. |
| Powerful item changes the whole role | Hold | Test it without dismantling the current safe build. |
| Item duplicates a partner’s job | Replace or hand off | Co-op value comes from complementary coverage. |
| Soldiers collapse every run | Add soldier support or formation safety | Hero damage alone cannot preserve the battlefield layer. |
Player questions
Heroes & Builds FAQ
Use the current game panel before spending rare resources on a value that can change.
How many hero routes are covered?
The finder covers William Wallace, Ruadh Stonecrusher, and Vanguard Tracker through six solo and co-op build briefs.
Are exact item values included?
No. The Early Access finder uses player-job tags until exact values are reliably confirmed.
What makes a build worth saving?
Save it when the hero and soldiers perform the named job in a short repeatable run.
Does Reset clear saved build tests?
Yes. It clears search, filters, and every stored selection for this finder.