Tears of Metal Solo vs Co-op
Scottish heroes and soldiers fighting together in Tears of Metal

Solo and co-op hero, soldier, and item-role finder

Tears of Metal Solo vs Co-op Roles

Solo builds must cover survival, crowd pressure, and soldier control inside one route. Co-op builds can split initiation, control, damage, and recovery, but every player should still name the soldier lane and item job they own.

Last updated 2026-07-24Early Access · July 22, 2026Back to Tears of Metal hub
Role plans8

Four solo and four co-op

LayersHero + soldiers

Different connected jobs

Co-op ruleTwo lanes

Avoid duplicated pressure

Role Finder

Solo and co-op role finder

Solo builds must cover survival, crowd pressure, and soldier control inside one route. Co-op builds can split initiation, control, damage, and recovery, but every player should still name the soldier lane and item job they own.

8 matches Solo and co-op role finder
Mode role plan · Solo

Solo frontline anchor

Player report

The hero absorbs the immediate fight while soldiers preserve the space already won.

Mode
Solo
Hero job
Frontline
Soldier job
Hold
Player job

Pair frontline with hold in solo.

Use now

Use survival and stagger tags, then regroup before the formation stretches.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Chasing an elite can pull the anchor away from the battalion.

Mode role plan · Solo

Solo crowd-break loop

Player report

The hero clears density while soldiers add steady pressure and protect the recovery.

Mode
Solo
Hero job
Crowd break
Soldier job
Support
Player job

Pair crowd break with support in solo.

Use now

Wait for clustered enemies, commit once, then return to the soldier line.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Area damage spent before the crowd forms creates a long empty recovery.

Mode role plan · Solo

Solo ranged screen

Player report

The hero controls distance while soldiers screen the approach and preserve retreat space.

Mode
Solo
Hero job
Ranged pressure
Soldier job
Screen
Player job

Pair ranged pressure with screen in solo.

Use now

Move before the lane closes and keep the battalion between the hero and the next wave.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Retreating without the soldiers can scatter both layers.

Mode role plan · Solo

Solo control and hold

Player report

Control effects create time for soldiers to stabilize the lane rather than only add damage.

Mode
Solo
Hero job
Control
Soldier job
Hold
Player job

Pair control with hold in solo.

Use now

Use control to rebuild formation, then take the shortest punish.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Control value is lost when every opening becomes a full damage chase.

Mode role plan · Co-op

Co-op frontline and second lane

Player report

One hero anchors pressure while the partner and soldiers protect the second problem.

Mode
Co-op
Hero job
Frontline
Soldier job
Second lane
Player job

Pair frontline with second lane in co-op.

Use now

Name lane ownership before the wave begins.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Both heroes entering the same lane leaves the second route open.

Mode role plan · Co-op

Co-op crowd clear and hold

Player report

The clearing hero removes density while the partner and soldiers keep the stable line.

Mode
Co-op
Hero job
Crowd break
Soldier job
Hold
Player job

Pair crowd break with hold in co-op.

Use now

Call the crowd-clear window and let the partner preserve boss or elite pressure.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Two area builds can duplicate the same answer.

Mode role plan · Co-op

Co-op control support

Player report

One hero marks or controls the dangerous target while the partner commits damage.

Mode
Co-op
Hero job
Control
Soldier job
Support
Player job

Pair control with support in co-op.

Use now

Control first, call the target, and keep soldiers supporting the open lane.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Both players tunneling the controlled target can lose the surrounding field.

Mode role plan · Co-op

Co-op ranged screen

Player report

The ranged hero owns the second angle while a frontline partner and soldiers screen the approach.

Mode
Co-op
Hero job
Ranged pressure
Soldier job
Screen
Player job

Pair ranged pressure with screen in co-op.

Use now

Hold the alternate lane and move before support distance breaks.

Safe next action

Save the route only when the hero and soldiers have different but connected responsibilities.

Risk

Standing too far away delays soldier and partner recovery.

Failure recovery

Recover when co-op roles duplicate each other

Keep one player’s proven job and move the other player to the uncovered lane or failure.

  1. 1
    Name the duplicate

    Frontline, crowd, control, or range duplication is visible in the lane both players chase.

  2. 2
    Find the uncovered job

    Second lane, soldier screen, recovery, or elite pressure usually became ownerless.

  3. 3
    Move one hero

    Keep one build stable while the other changes role or item tags.

  4. 4
    Retest before settlement spend

    Prove the new split in another short run.

Decision table

Choose complementary jobs, not matching labels

Use the action column as the next test, not as a claim about hidden game values.

SituationActionWhy
Both heroes hold frontlineMove one to control or rangeThe group needs another angle.
Both builds clear crowdsProtect boss or elite pressureWave clear alone cannot finish every target.
Soldiers have no ownerAssign hold, screen, or supportThe battalion is a second combat layer.
Solo feels overloadedChoose one hero job and one soldier jobTwo clear responsibilities reduce decision pressure.

Next step

Keep this answer connected to the game

Return to the hub or open another page only when it serves the next player job.

Player questions

Solo vs Co-op FAQ

Use the current game panel before spending rare resources on a value that can change.

What changes between solo and co-op?

Solo needs broader self-sufficiency. Co-op can specialize when the team explicitly covers control, damage, recovery, and soldier support.

Should every player command the same soldiers?

No. Give soldier groups clear lanes so hero movement does not pull the whole battalion away from the objective.

Are exact item stats included?

No. The finder uses current player-job tags while Early Access values and rankings remain changeable.

Can I save team role plans?

Yes. Saved plans persist in this browser until Reset clears them.