Equipment
Holy Weapons
Confirmed Map bosses can drop a Holy weapon, and each boss has its own weapon with an exclusive gameplay affix.
- Use it for
- Treat a boss run as a PvPvE extraction decision: leave enough route and squad margin to convert the drop.
- Verify next
- Confirm the live boss, weapon name, affix, and extraction route before publishing a fixed drop table.
Season 1 expands keys with locked treasure chambers, matching chests, and rare high-tier variants.
- Use it for
- Carry a key only when the squad can still reach the chamber and an exit; a key is a route commitment, not free loot.
- Verify next
- Record exact key names, chamber locations, and loot after repeatable current-client runs.
Legendary equipment exists for every class, with Champion, Sacred Chamber, Scaled Claw, Deathbringer, and Holy Saint sets revealed.
- Use it for
- Choose a set after naming the class job it improves; do not treat a named set as a universal tier list.
- Verify next
- Check the current Withered Knight set data and localized names in the live client.
Tiered voucher gear can be used across difficulties, but a voucher set becomes owned and customizable only after a successful extraction.
- Use it for
- Use a low-risk first extraction to convert a voucher into a dependable build option before taking it into a high-risk route.
- Verify next
- Confirm voucher sources, tier labels, and current economy changes in the live client.
Equipment dropped by a friend and extracted by another player is returned to the owner by mail, including durability wear from the run.
- Use it for
- When a teammate drops a key item or set piece, call the owner before extraction so the party does not misread the return rule.
- Verify next
- Check party, account, and cross-platform limits before relying on the mail return in a valuable run.
Brandrgarde Cataclysm is a high difficulty with stronger Elites, top-tier rare loot, and high-risk PvPvE contest.
- Use it for
- Enter only after the class, recovery, and extraction route have survived a normal run; the reward does not remove player pressure.
- Verify next
- Map exact landmark rewards after repeatable live runs.
The September 3 live update opened Solo Mode for Brandrgarde Normal and Brandrgarde Cataclysm.
- Use it for
- Use solo as a controlled class, stance, or route test, but lower the haul target until the missing squad recovery job is proven.
- Verify next
- Confirm the current solo queue and difficulty selection in the live client before committing valuable equipment.
Zone
Hallowgrove
Current check Hallowgrove is a forest zone with thick cover, Divine Anchor, Hastine’s Fall, Witchery Woods, and a central Mist Lord arena.
- Use it for
- Expect close-range information loss and keep a buddy pair connected through the cover rather than splitting for every item.
- Verify next
- Confirm extraction points and loot density for each sub-region in the current map.
Zone
Solemn Needles
Current check Solemn Needles is a broken-spire waste with long sightlines, a Mist Lord arena, and multiple extraction routes.
- Use it for
- Use range and route visibility to scout before committing; a long sightline also exposes the squad to rival players.
- Verify next
- Confirm exact extraction points, loot density, and the Mist Lord arena location in the current map.
The Mist Lord is the recurring named boss archetype guarding high-value loot in each zone; its arena is also a PvP risk.
- Use it for
- Scout the approach and keep an extraction lane before starting the boss; the PvE win is not the end of the route.
- Verify next
- Record zone-specific mechanics, health, and reward tables after repeatable current-client testing.
Sálmar is a named Mist Lord encounter first shown during the June open beta; the beta record is a lead, not a substitute for current-client behavior.
- Use it for
- Use the encounter name to route the squad, but do not carry beta phase assumptions into a high-value run.
- Verify next
- Compare the current encounter behavior with the beta notes before publishing phase-by-phase advice.
Harald is a named Mist Lord boss confirmed during the June beta announcement; its exact zone and mechanics still need a repeatable current-client check.
- Use it for
- Treat the name as an encounter lead, not a complete strategy. Keep the route short until the arena and rewards are verified.
- Verify next
- Confirm Harald’s zone, phases, and rewards from repeatable current-client runs.
Soul Hunt is Season 1 and introduces seasonal tasks, events, and Soul Harvest gameplay tied to the Fate Chart story.
- Use it for
- Separate seasonal progression from permanent class testing so a season reset does not invalidate the core extraction baseline.
- Verify next
- Capture live phase objectives and rewards when the season opens.
The September 3 live update reduced the progression grind for Season Tasks and Contract Tasks.
- Use it for
- Recalculate the next seasonal objective from the current task panel instead of carrying the earlier task-count assumption into a new route.
- Verify next
- Read the live task requirement and reward before choosing which contract is worth a risky extraction.
Seasonal
Fate Chart
Current check The Fate Chart drives Season 1’s main story and changes as Gyldhunters complete soul-related seasonal actions.
- Use it for
- Use the chart as a shared seasonal route; do not assume an unrevealed phase has a fixed reward.
- Verify next
- Record each live phase, objective, and reward after the corresponding event is available.
Recovery
PvE Soul Revival
Current check A hunter killed without hostile-player damage can enter Soul Form, respawn at the nearest revival point, and recover the body before it decays; PvP deaths do not qualify.
- Use it for
- Classify the death before abandoning a run: a monster or fall may leave a recovery route, while a PvP death needs a different risk call.
- Verify next
- Confirm current timers, eligible damage windows, and item-loss behavior.
A September server-side update introduced a dynamic player cap so all game modes may start with fewer players when matchmaking needs it.
- Use it for
- Do not treat a smaller lobby as a broken queue. Re-read the squad job and extraction margin for the actual party size before pushing the same objective.
- Verify next
- Check the live lobby size and current matchmaking notice before comparing solo, duo, or full-squad outcomes.