Class handoff
Start with the class job, then narrow the affix set
These are starting routes, not a universal tier list. Use the class’s confirmed job to choose a small test set, then let the repeated run decide whether the trigger is worth the investment.
Frontline fighter
Mercenary
Search tags: Defense + offense
Trigger fit: Always active or After a hit
Safe test: Keep one block-and-counter route stable before investing in a conditional damage affix.
Ranged scout
Blackarrow
Search tags: Offense + mobility
Trigger fit: Long range or Critical hit
Safe test: Hold a sightline and a retreat landmark while checking whether range—not raw damage—is the blocker.
Magic damage and control
Sorcerer
Search tags: Ability + offense
Trigger fit: Aerial cast or Always active
Safe test: Protect casting space and compare one control loop before adding a second conditional effect.
Mobile assassin
Shadowstrix
Search tags: Mobility + offense
Trigger fit: Critical hit or After a hit
Safe test: Name the disengage point first; a burst affix is not useful if the return route disappears.
Support and recovery
Seer
Search tags: Defense + ability
Trigger fit: Low health or Combat start
Safe test: Reserve one team reset and check whether the affix preserves the group’s recovery window.
Heavy fighter and execute pressure
Withered Knight
Search tags: Offense + defense
Trigger fit: Combat start or Low health
Safe test: Test the same guarded approach twice so slow commits are not mistaken for missing stats.