I keep getting surrounded
Power can clear directly; Tactical can control space before the swarm closes. Choose based on whether timing or positioning is the real failure.

Choose Speed when movement is the blocker, Power when swarms or armor stop the route, and Tactical when a lane needs control while you do another job. Test one Gadget across repeat raids before spending salvage on deep upgrades.
Quick actions
Each route leads to a current table, a repeatable first-session step, or a recovery flow.
Current blockers
Start from the problem you can name, then take the smallest safe next action.
Power can clear directly; Tactical can control space before the swarm closes. Choose based on whether timing or positioning is the real failure.
Speed Tank Gadgets turn mobility into offense or retreat. Learn the exit route before using them only for damage.
Use a Gadget with tracking, repeat pressure, or a clear punish window rather than firing every tool on contact.
First raid route
Weapons cover the normal ink loop. Gadgets should solve the mission problem that ordinary fire and movement do not solve cleanly.
Mobility, crowd pressure, a durable target, area denial, or safe salvage collection.
Speed moves, Power breaks through, Tactical shapes the field.
Test one Gadget in a repeatable encounter before dividing upgrades across the full bench.
Keep the raid objective and extraction path visible while experimenting.
Game systems
Swapping Tanks between missions is the clean answer when the mission job changes.
| System | Player job | First move |
|---|---|---|
| Speed Tank | Mobility, fast entry, fast retreat, angle changes. | Use movement to avoid the hit first. |
| Power Tank | Direct damage, armor pressure, swarms, committed burst. | Wait for a target worth the commitment. |
| Tactical Tank | Turrets, traps, linked zones, repeat field control. | Place the tool before the lane collapses. |
| Weapon | Maintain ink, normal damage, travel, and the baseline combat loop. | Let the Gadget cover a missing job. |
Risk board
When a row says “Check in game,” confirm it before spending rare resources or changing an important save.
Guide directory
Choose the route, comparison, or tracker that matches what you need to do next.
Player questions
Answers reflect the current status and check date shown on this hub.
There are three: Speed, Power, and Tactical. Each Tank supports its own Gadget family.
Speed answers mobility, Power answers direct pressure, and Tactical answers area control. The mission blocker decides the better choice.
Yes. The official game page recommends swapping Tanks between missions to try a different approach.
No. The current release is exclusive to Nintendo Switch 2.