Speed, Power, Tactical

Tank, Gadget, mission, and upgrade finder
Splatoon Raiders Gadgets & Tanks
Use Speed for movement, Power for direct pressure, and Tactical for field control. Search the 12 current Gadgets by mission job, save the loadouts that solve a repeated raid problem, and spend salvage only after the answer works more than once.
Each belongs to one Tank family
Spend after the job repeats
Loadout Finder
Tank and Gadget loadout finder
Use Speed for movement, Power for direct pressure, and Tactical for field control. Search the 12 current Gadgets by mission job, save the loadouts that solve a repeated raid problem, and spend salvage only after the answer works more than once.
Blast Boot
A fast leap that also creates an explosion on landing.
- Tank
- Speed Tank
- Best jobs
- mobility, burst
- Target fit
- waves, exploration
- Upgrade call
- High
Cover mobility or burst without replacing the normal weapon loop.
Use it to cross danger or exit a collapsing lane; count damage as the bonus.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
Jumping into a full lane without a landing plan trades mobility for exposure.
Dash Bomb
A directional dash paired with a bomb.
- Tank
- Speed Tank
- Best jobs
- mobility, burst
- Target fit
- waves, exploration
- Upgrade call
- High
Cover mobility or burst without replacing the normal weapon loop.
Choose forward, sideways, or backward movement based on the exit route.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
Using only the forward option removes the defensive value.
Booyarang
A returning thrown Gadget with a damaging arc.
- Tank
- Speed Tank
- Best jobs
- tracking, crowd-clear
- Target fit
- waves
- Upgrade call
- Situational
Cover tracking or crowd-clear without replacing the normal weapon loop.
Aim the outbound and return paths through the same problem lane.
Upgrade priority: Situational. Test it in one repeatable raid before a larger salvage spend.
A poor return line can waste half of the tool.
Splatchet
A forward rush with a wide slashing attack.
- Tank
- Power Tank
- Best jobs
- burst, crowd-clear
- Target fit
- waves, armored
- Upgrade call
- High
Cover burst or crowd-clear without replacing the normal weapon loop.
Commit after the enemy lane is readable and armor or crowd value is present.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
The rush can carry the player into the next attack if used on empty space.
Spinwheel
A homing top that can bounce off walls.
- Tank
- Power Tank
- Best jobs
- tracking, burst
- Target fit
- boss, waves
- Upgrade call
- High
Cover tracking or burst without replacing the normal weapon loop.
Use target lock and terrain to maintain pressure while repositioning.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
Bad wall geometry can move the tool away from the intended target.
Splatellites
Orbiting ink saucers that add repeat coverage around the player.
- Tank
- Power Tank
- Best jobs
- crowd-clear, area-control
- Target fit
- waves, boss
- Upgrade call
- Situational
Cover crowd-clear or area-control without replacing the normal weapon loop.
Use when the raid forces sustained contact instead of one short punish.
Upgrade priority: Situational. Test it in one repeatable raid before a larger salvage spend.
Orbit coverage loses value when the mission is mostly traversal.
Meteor Mitt
A height-sensitive explosive Power Gadget.
- Tank
- Power Tank
- Best jobs
- burst
- Target fit
- boss, armored
- Upgrade call
- Test first
Cover burst without replacing the normal weapon loop.
Create height only when the boss or armored target offers a clear landing window.
Upgrade priority: Test first. Test it in one repeatable raid before a larger salvage spend.
Chasing the largest hit can turn a safe punish into a long commitment.
Shellacker
An explosive conch-based Gadget for direct pressure.
- Tank
- Power Tank
- Best jobs
- burst, crowd-clear
- Target fit
- waves, armored
- Upgrade call
- Test first
Cover burst or crowd-clear without replacing the normal weapon loop.
Compare its repeat value with Splatchet before investing in overlapping damage jobs.
Upgrade priority: Test first. Test it in one repeatable raid before a larger salvage spend.
Two burst tools can leave no movement or control answer.
Shot Pot
A placed turret that automatically attacks nearby crates and Salmonids.
- Tank
- Tactical Tank
- Best jobs
- area-control, tracking
- Target fit
- waves, boss
- Upgrade call
- High
Cover area-control or tracking without replacing the normal weapon loop.
Place it where the lane will remain active while the player handles another angle.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
Late placement turns a control tool into a short, low-value burst.
Hi-Fiver
Five bouncing ink lines that create damaging static lanes.
- Tank
- Tactical Tank
- Best jobs
- area-control, crowd-clear
- Target fit
- waves
- Upgrade call
- Situational
Cover area-control or crowd-clear without replacing the normal weapon loop.
Use terrain to make the lines cross the route enemies must use.
Upgrade priority: Situational. Test it in one repeatable raid before a larger salvage spend.
Open ground reduces the value of bounce and lane coverage.
Bombloons
Linked deployables that explode after being attacked.
- Tank
- Tactical Tank
- Best jobs
- area-control, burst
- Target fit
- waves, armored
- Upgrade call
- High
Cover area-control or burst without replacing the normal weapon loop.
Build the chain before the wave reaches it, then trigger on a valuable cluster.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
Placing them reactively can leave no time to link the field.
Tether Wail
A laser tether that grows thicker and stronger as it is extended.
- Tank
- Tactical Tank
- Best jobs
- tracking, burst
- Target fit
- boss, armored
- Upgrade call
- High
Cover tracking or burst without replacing the normal weapon loop.
Maintain the link during a known boss window instead of starting it in danger.
Upgrade priority: High. Test it in one repeatable raid before a larger salvage spend.
A broken tether loses the payoff of the setup time.
Remove one filter or search by Tank, mobility, boss, waves, turret, or burst.
Failure recovery
Recover a loadout that fails the raid
Keep the weapon fixed and change one Gadget job at a time.
- 1Name the failed room
Was the loss caused by travel, a swarm, armor, a boss window, or an unsafe salvage path?
- 2Keep the weapon baseline
Do not change weapon, Tank, and Gadget in the same test.
- 3Swap the Tank family
Choose movement, direct pressure, or field control based on the named failure.
- 4Repeat before upgrading
Confirm the same answer in more than one raid before spending deeply.
Decision table
Match the Gadget to the missing job
Use the action column as the next test, not as a claim about hidden game values.
| Situation | Action | Why |
|---|---|---|
| You cannot leave danger | Speed Tank | Mobility creates the next firing angle. |
| Armor or a swarm blocks progress | Power Tank | Committed burst can open the route. |
| The lane collapses while you do another task | Tactical Tank | Placed control keeps working away from your weapon aim. |
| The current tool already solves the room | Save salvage | A higher upgrade tier is not automatically the next useful purchase. |
Player questions
Gadgets & Tanks FAQ
Use the current game panel before spending rare resources on a value that can change.
How many Gadgets are listed?
The current finder lists 12: three Speed, five Power, and four Tactical Gadgets.
Does one Tank work for every raid?
No. The official game supports swapping Tanks between missions, and the better family depends on mobility, direct pressure, or control needs.
Are exact upgrade costs included?
No. Costs and late balance remain excluded until the current build is fully checked.
Can I save loadout ideas?
Yes. Saved rows stay in this browser until Reset clears them.