Shift at Midnight First Shift Checklist
A customer verification scene inside the Shift at Midnight store

Setup, inspection, decision, and breach checklist

Shift at Midnight First Shift Checklist

Prepare the records station, trap route, barricade, and hiding path before service. For every customer, use paperwork, computer data, one targeted question, and behavior in the same order; after a breach, stop service and follow the containment route.

Last updated 2026-07-24Released · July 22, 2026Back to Shift at Midnight hub
Checklist jobs8

Setup through post-breach reset

Decision owner1

One final door caller

FallbackContain

Stop service after a breach

Shift Checklist

First-shift progress checklist

Prepare the records station, trap route, barricade, and hiding path before service. For every customer, use paperwork, computer data, one targeted question, and behavior in the same order; after a breach, stop service and follow the containment route.

8 matches First-shift progress checklist
Shift checkpoint · Setup

Prepare the inspection counter

Current version

Place the paperwork and customer-facing checks in one repeatable order.

Phase
Setup
Owner
Inspector
Completion signal
The first customer can be processed without searching the store.
Player job

Complete the setup job without losing the inspector handoff.

Use now

Place the paperwork and customer-facing checks in one repeatable order.

Safe next action

The first customer can be processed without searching the store.

Risk

Missing tools weakens every later check.

Shift checkpoint · Setup

Prepare traps and a hiding route

Current version

Confirm trap access, barricade points, and the path to the chosen hiding area.

Phase
Setup
Owner
Defense
Completion signal
The defense owner can name the route before a customer enters.
Player job

Complete the setup job without losing the defense handoff.

Use now

Confirm trap access, barricade points, and the path to the chosen hiding area.

Safe next action

The defense owner can name the route before a customer enters.

Risk

An unprepared breach removes the team’s recovery margin.

Shift checkpoint · Inspection

Read paperwork before questioning

Current version

Read the identity fields and name the exact field being checked.

Phase
Inspection
Owner
Inspector
Completion signal
The team hears a specific field, not only “the ID looks wrong.”
Player job

Complete the inspection job without losing the inspector handoff.

Use now

Read the identity fields and name the exact field being checked.

Safe next action

The team hears a specific field, not only “the ID looks wrong.”

Risk

Conversation bias can make a visible mismatch easier to miss.

Shift checkpoint · Inspection

Cross-check the computer record

Current version

Compare the same identity field and repeat any conflict aloud.

Phase
Inspection
Owner
Records
Completion signal
The mismatch remains clear when the screen is closed.
Player job

Complete the inspection job without losing the records handoff.

Use now

Compare the same identity field and repeat any conflict aloud.

Safe next action

The mismatch remains clear when the screen is closed.

Risk

Closing the record without a callout loses the contradiction.

Shift checkpoint · Inspection

Spend one targeted question

Current version

Ask the question that can confirm or break the strongest unresolved detail.

Phase
Inspection
Owner
Inspector
Completion signal
The answer changes the admission decision.
Player job

Complete the inspection job without losing the inspector handoff.

Use now

Ask the question that can confirm or break the strongest unresolved detail.

Safe next action

The answer changes the admission decision.

Risk

A broad question can consume time without testing the story.

Shift checkpoint · Decision

Make one final door call

Current version

Let the assigned caller say admit, hold, or reject once the evidence is summarized.

Phase
Decision
Owner
Caller
Completion signal
Only one player operates the final door decision.
Player job

Complete the decision job without losing the caller handoff.

Use now

Let the assigned caller say admit, hold, or reject once the evidence is summarized.

Safe next action

Only one player operates the final door decision.

Risk

Multiple players can reverse the decision at the door.

Shift checkpoint · Recovery

Switch immediately to containment

Current version

Stop customer work, deploy the prepared defense route, close access, and hide.

Phase
Recovery
Owner
Defense
Completion signal
The team is quiet and off the service floor.
Player job

Complete the recovery job without losing the defense handoff.

Use now

Stop customer work, deploy the prepared defense route, close access, and hide.

Safe next action

The team is quiet and off the service floor.

Risk

Continuing service during a breach turns a mistake into a wipe.

Shift checkpoint · Recovery

Reset stations before the next customer

Current version

Clear the prior record, restore the counter order, and restate role ownership.

Phase
Recovery
Owner
Records
Completion signal
Every station is ready for a fresh identity check.
Player job

Complete the recovery job without losing the records handoff.

Use now

Clear the prior record, restore the counter order, and restate role ownership.

Safe next action

Every station is ready for a fresh identity check.

Risk

Old evidence can contaminate the next inspection.

Failure recovery

Recover when the routine breaks mid-customer

Return to the last completed evidence handoff instead of restarting every check at once.

  1. 1
    Freeze the door decision

    Do not admit while the team is unsure which check was completed.

  2. 2
    Name the last reliable field

    Return to the paperwork or computer detail everyone can still confirm.

  3. 3
    Assign one missing check

    Let one player complete the next unresolved job while defense stays ready.

  4. 4
    Reset after the call

    Clear the customer state before starting the next routine.

Decision table

Resume from the first broken handoff

Use the action column as the next test, not as a claim about hidden game values.

SituationActionWhy
Paperwork was never readReturn to identity fieldsLater questions have no stable baseline.
The record was opened but not called outRepeat the exact fieldCo-op evidence must survive after the screen closes.
Two players disagree at the doorUse the assigned callerOne owner prevents a last-second reversal.
A monster is already insideAbandon inspectionContainment is now the only useful player job.

Next step

Keep this answer connected to the game

Return to the hub or open another page only when it serves the next player job.

Player questions

First Shift Checklist FAQ

Use the current game panel before spending rare resources on a value that can change.

What should I prepare before the first customer?

Confirm the records station, trap access, barricade route, doors and windows, hiding location, and the voice call used for the final decision.

Why use the same inspection order every time?

A fixed order makes missing fields and contradictions easier to notice and gives co-op teammates a stable handoff.

What happens after a monster enters?

Stop normal customer service, use the prepared trap and barricade route, close access, hide, and reduce noise until the threat state changes.

Does Reset remove completed steps?

Yes. Reset clears search, filters, completed steps, and the stored checklist state in this browser.