Halo Terminal Locations
Master Chief fighting through the rebuilt Halo Campaign Evolved campaign

13 Terminal routes organized by mission

Halo Campaign Evolved Terminal Locations Database

Halo: Campaign Evolved has 13 Terminals, exactly one in each mission. Choose the mission you are playing to see the Terminal name, the correct phase, a recognizable landmark, and the direct detour.

Updated Back to Halo hub

Choose a mission

Show the Terminal in one mission

Pick a mission and the database opens its single Terminal route.

Need a Skull? Open Skull Database →

13 Terminals shown

01 · Operation: Meteorite

Boarding Action

View the 3 mission Skulls →
The Path Terminal menu artwork for Boarding Action
Terminal location

The Path

Boarding Action
When
Immediately after the Leadhead room
Landmark
The top of the large vertical tractor beam
Route
Ride the beam, turn around on arrival, enter the blue doors behind and right of the beam, and interact with the panel on the immediate right wall.
02 · Operation: Meteorite

The Most Dangerous Game

View the 3 mission Skulls →
Penitent Report Terminal menu artwork for The Most Dangerous Game
Terminal location

Penitent Report

The Most Dangerous Game
When
While freeing prisoners
Landmark
The overlook above the holding pods
Route
Use the right-hand door from the overlook and inspect the raised center of the small storage room.
03 · Operation: Meteorite

Heavy Burden

View the 3 mission Skulls →
Harmonious Clarity Terminal menu artwork for Heavy Burden
Terminal location

Harmonious Clarity

Heavy Burden
When
After the bridge fight with two Hunters
Landmark
Ground-floor armory doors below Johnson's upper route
Route
Use either lower door, continue through the armory rooms, and check behind the weapon pods on the left side of the back room.
04 · Rebuilt Campaign

The Pillar of Autumn

View the 3 mission Skulls →
Approach Terminal menu artwork for The Pillar of Autumn
Terminal location

Approach

The Pillar of Autumn
When
At the overlook above the cryo pod
Landmark
The room after Cortana comments about catching you napping
Route
Leave through the next door, turn left immediately, loop into the corner room, and check its back-right corner.
05 · Rebuilt Campaign

Halo

View the 3 mission Skulls →
Forgotten Terminal menu artwork for Halo
Terminal location

Forgotten

Halo
When
During the underground Warthog tunnels
Landmark
The drop onto a sloped tunnel section
Route
Follow the loop behind the slope and inspect the small left alcove before climbing the far side.
06 · Rebuilt Campaign

The Truth and Reconciliation

View the 3 mission Skulls →
Inquisitor Terminal menu artwork for The Truth and Reconciliation
Terminal location

Inquisitor

The Truth and Reconciliation
When
In the ship's holding-cell area
Landmark
The doors immediately right of the area entrance
Route
Deactivate the cell shields in the next room and inspect the far-wall cell containing a fallen soldier and ammunition.
07 · Rebuilt Campaign

The Silent Cartographer

View the 3 mission Skulls →
Status Update Terminal menu artwork for The Silent Cartographer
Terminal location

Status Update

The Silent Cartographer
When
Inside the second facility used for the security override
Landmark
The far rear side of the substation
Route
Circle behind the metallic two-pronged plinth and interact with the hidden panel.
08 · Rebuilt Campaign

Assault on the Control Room

View the 3 mission Skulls →
Tangent I Terminal menu artwork for Assault on the Control Room
Terminal location

Tangent I

Assault on the Control Room
When
In the large icy Scorpion ravine
Landmark
The monolithic structure at the fork with a door on each side
Route
Enter the structure, climb the interior slope, and turn right.
09 · Rebuilt Campaign

343 Guilty Spark

View the 3 mission Skulls →
Tangent II Terminal menu artwork for 343 Guilty Spark
Terminal location

Tangent II

343 Guilty Spark
When
During the Flood escape after calling the crashing elevator
Landmark
The prior room and its long thin center wall
Route
Backtrack through the far door, loop behind the center wall, and inspect the back wall.
10 · Rebuilt Campaign

The Library

View the 3 mission Skulls →
Tangent III Terminal menu artwork for The Library
Terminal location

Tangent III

The Library
When
After the first lift
Landmark
The door-control panel with a second panel on its left
Route
Use the left panel first, enter the newly opened left door, crouch through the Flood-covered doorway, and turn the corner.
11 · Rebuilt Campaign

Two Betrayals

View the 3 mission Skulls →
Alone Terminal menu artwork for Two Betrayals
Terminal location

Alone

Two Betrayals
When
At mission start
Landmark
The circular walkway after the opening four drones
Route
Clear the drones, turn around, and follow the far side of the circular walkway.
12 · Rebuilt Campaign

Keyes

View the 3 mission Skulls →
Consumed Terminal menu artwork for Keyes
Terminal location

Consumed

Keyes
When
After reaching the shuttle bay
Landmark
The doors straight ahead after turning left
Route
Follow the winding descent to the first fork, take the right branch, and check the left alcove beside the locked door.
13 · Rebuilt Campaign

The Maw

View the 3 mission Skulls →
Arrival Terminal menu artwork for The Maw
Terminal location

Arrival

The Maw
When
Early route to the bridge
Landmark
The mess hall filled with benches
Route
Inspect the small alcove on the room's right side before leaving the mess hall.

Terminal route layer

Use the mission phase to protect the collectible route

The terminal record is most useful when it changes how you approach the mission. Read the phase and landmark before pushing the next objective, then keep the route action attached to the current checkpoint instead of searching the whole level again.

Before the objectiveRead the landmark first and note the side path before the combat arena advances.
After a checkpointUse the mission selector to reopen the same terminal record; do not assume a reload moved the collectible.
In co-opLet one player verify the landmark while the host keeps the group at the listed phase.

A repeatable collection pass

Collect once, then return to the campaign route

  1. Choose the current mission.Use the selector or the mission-linked URL from the Hub.
  2. Read When and Landmark.These two fields define the safe moment to leave the main objective.
  3. Follow Route.Take only the listed detour, then confirm the terminal image/landmark before leaving.
  4. Resume the objective.Return to the mission line before starting another collectible search.

Missed-terminal recovery

Recover from a missed detour without replaying blind

A Terminal is easiest to miss when the squad treats the mission objective as the only clock. Use the mission phase and landmark together, then choose a controlled return point if the group has already crossed the trigger.

You are before the listed phaseKeep the group on the main route until the phase appears, then pause at the recognizable landmark before taking the detour.
You passed the landmarkDo not scatter the squad searching backward. Use the last checkpoint, reload once, and reopen the same mission record before changing the route.
The Terminal is not visibleVerify the mission selector, current objective, and whether the host has advanced the encounter. A missing model is not proof that the record is wrong.
One player collected it alreadyCheck each profile’s campaign state. Shared play can move the host forward while another player still needs the terminal on their own save.

Co-op collection protocol

Assign the route and the checkpoint job before the detour

  1. Caller reads the mission phase.The caller names the objective state so the group does not leave early because another player remembers a different route.
  2. Navigator confirms the landmark.One player checks the visual landmark against the selected Terminal record while the host keeps the group together.
  3. Rear player protects the return.Hold the last safe space and watch for enemies or a one-way transition while the collector checks the terminal.
  4. Host confirms the profile result.After the pickup, verify the campaign or collectible state before advancing the next objective.

Mission-by-mission route map

The Terminal answer changes with the mission objective

A generic “check the side room” instruction is not enough for a collectible that is tied to a phase and landmark. This map keeps each mission’s public goal beside its Terminal cue, so a player can decide whether to collect now, wait for the objective state, or return through a checkpoint.

MissionMission jobPause cueLandmarkDetourRoute rule
01 · Boarding Action Board the Covenant ship and clear the first three Skull detours. Immediately after the Leadhead room The top of the large vertical tractor beam Ride the beam, turn around on arrival, enter the blue doors behind and right of the beam, and interact with the panel on the immediate right wall. Use immediately after the leadhead room as the pause cue, confirm the top of the large vertical tractor beam, then take only the listed detour before returning to board the covenant ship and clear the first three skull detours..
02 · The Most Dangerous Game Track the repeat Elite trigger and finish both prison-side detours. While freeing prisoners The overlook above the holding pods Use the right-hand door from the overlook and inspect the raised center of the small storage room. Use while freeing prisoners as the pause cue, confirm the overlook above the holding pods, then take only the listed detour before returning to track the repeat elite trigger and finish both prison-side detours..
03 · Heavy Burden Clear the upper-route, spire, and timed transport detours. After the bridge fight with two Hunters Ground-floor armory doors below Johnson's upper route Use either lower door, continue through the armory rooms, and check behind the weapon pods on the left side of the back room. Use after the bridge fight with two hunters as the pause cue, confirm ground-floor armory doors below johnson's upper route, then take only the listed detour before returning to clear the upper-route, spire, and timed transport detours..
04 · The Pillar of Autumn Collect all four objectives before leaving the ship. At the overlook above the cryo pod The room after Cortana comments about catching you napping Leave through the next door, turn left immediately, loop into the corner room, and check its back-right corner. Use at the overlook above the cryo pod as the pause cue, confirm the room after cortana comments about catching you napping, then take only the listed detour before returning to collect all four objectives before leaving the ship..
05 · Halo Pair the lifeboat route with one platforming pickup and the Terminal. During the underground Warthog tunnels The drop onto a sloped tunnel section Follow the loop behind the slope and inspect the small left alcove before climbing the far side. Use during the underground warthog tunnels as the pause cue, confirm the drop onto a sloped tunnel section, then take only the listed detour before returning to pair the lifeboat route with one platforming pickup and the terminal..
06 · The Truth and Reconciliation Finish the gravity-lift, ship-interior, and timed-door pickups. In the ship's holding-cell area The doors immediately right of the area entrance Deactivate the cell shields in the next room and inspect the far-wall cell containing a fallen soldier and ammunition. Use in the ship's holding-cell area as the pause cue, confirm the doors immediately right of the area entrance, then take only the listed detour before returning to finish the gravity-lift, ship-interior, and timed-door pickups..
07 · The Silent Cartographer Use the security-override loop to avoid a second unnecessary replay. Inside the second facility used for the security override The far rear side of the substation Circle behind the metallic two-pronged plinth and interact with the hidden panel. Use inside the second facility used for the security override as the pause cue, confirm the far rear side of the substation, then take only the listed detour before returning to use the security-override loop to avoid a second unnecessary replay..
08 · Assault on the Control Room Protect the vehicle route while clearing three high-elevation detours. In the large icy Scorpion ravine The monolithic structure at the fork with a door on each side Enter the structure, climb the interior slope, and turn right. Use in the large icy scorpion ravine as the pause cue, confirm the monolithic structure at the fork with a door on each side, then take only the listed detour before returning to protect the vehicle route while clearing three high-elevation detours..
09 · 343 Guilty Spark Use the early swamp and facility landmarks before the route becomes chaotic. During the Flood escape after calling the crashing elevator The prior room and its long thin center wall Backtrack through the far door, loop behind the center wall, and inspect the back wall. Use during the flood escape after calling the crashing elevator as the pause cue, confirm the prior room and its long thin center wall, then take only the listed detour before returning to use the early swamp and facility landmarks before the route becomes chaotic..
10 · The Library Clear each floor detour before advancing with the Monitor. After the first lift The door-control panel with a second panel on its left Use the left panel first, enter the newly opened left door, crouch through the Flood-covered doorway, and turn the corner. Use after the first lift as the pause cue, confirm the door-control panel with a second panel on its left, then take only the listed detour before returning to clear each floor detour before advancing with the monitor..
11 · Two Betrayals Combine the reverse-route objectives with the mission Terminal. At mission start The circular walkway after the opening four drones Clear the drones, turn around, and follow the far side of the circular walkway. Use at mission start as the pause cue, confirm the circular walkway after the opening four drones, then take only the listed detour before returning to combine the reverse-route objectives with the mission terminal..
12 · Keyes Finish the ship and Flood detours before the escape sequence. After reaching the shuttle bay The doors straight ahead after turning left Follow the winding descent to the first fork, take the right branch, and check the left alcove beside the locked door. Use after reaching the shuttle bay as the pause cue, confirm the doors straight ahead after turning left, then take only the listed detour before returning to finish the ship and flood detours before the escape sequence..
13 · The Maw Collect everything before committing to the final escape. Early route to the bridge The mess hall filled with benches Inspect the small alcove on the room's right side before leaving the mess hall. Use early route to the bridge as the pause cue, confirm the mess hall filled with benches, then take only the listed detour before returning to collect everything before committing to the final escape..

Share this guide

Send the answer when another player hits the same blocker.

Share the current Halo route, or copy the link for Discord and group chat.

Player questions

Terminal Locations FAQ

Use the current game panel before spending rare resources on a value that can change.

How many Terminals are in Halo: Campaign Evolved?

There are 13 Terminals, one in each campaign mission.

How do I find the Terminal for my current mission?

Choose the mission from the selector. The page displays its Terminal name, phase, landmark, and route.

Are Terminals connected to the Skull locations?

Yes. Every Terminal record links to the three Skull routes in the same mission, and every Skull mission group links back to its Terminal.

Do I need to use a progress tracker?

No. The database only asks for the current mission and does not save or require completion state.

Does every mission contain a Terminal?

Yes. All 13 missions in the current campaign dataset contain one Terminal.