Avatar Legends Characters & Supports
Avatar Legends launch fighters in the official game art

Launch roster and saved duo builder

Avatar Legends Characters & Supports

Choose one Fighter plan, verify a neutral button, defensive answer, and simple confirm in Training, then pair Appa, Gyatso, or Momo only when that Support solves a named approach, control, mobility, or reset problem.

Last updated 2026-07-24Released · July 23, 2026Back to Avatar Legends hub
Launch fighters12

Includes Avatar Aang and Nightmare Korra

Launch Supports3

Appa, Gyatso, Momo

Online stackRollback

Crossplay is supported

Roster Finder

Fighter and Support roster finder

Choose one Fighter plan, verify a neutral button, defensive answer, and simple confirm in Training, then pair Appa, Gyatso, or Momo only when that Support solves a named approach, control, mobility, or reset problem.

FighterChoose a Fighter
SupportChoose a Support
15 matches Fighter and Support roster finder
Fighter · Air fighter

Aang

Check in game

A mobile Airbender route for players who want movement and flexible spacing.

Range plan
mid
Pressure plan
versatile
Mobility test
high
Learning risk
medium
Player job

Test a mid versatile plan with high mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Start with a midrange movement check before adding air routes.

Risk

High mobility can hide weak defense if every escape becomes automatic.

Fighter · Multi fighter

Korra

Check in game

A direct pressure route built around staying close and forcing decisions.

Range plan
close
Pressure plan
rushdown
Mobility test
medium
Learning risk
medium
Player job

Test a close rushdown plan with medium mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Learn one safe approach and one retreat point.

Risk

Constant forward movement can turn a blocked string into a punish.

Fighter · Water fighter

Katara

Check in game

A Waterbending control route for players who prefer to shape space first.

Range plan
long
Pressure plan
control
Mobility test
medium
Learning risk
medium
Player job

Test a long control plan with medium mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Test one long-range check and what happens when the opponent closes in.

Risk

A zoning plan fails if the close-range escape is unknown.

Fighter · Non-bender fighter

Sokka

Check in game

A tool-driven route for players comfortable combining movement, timing, and setup.

Range plan
mid
Pressure plan
versatile
Mobility test
medium
Learning risk
hard
Player job

Test a mid versatile plan with medium mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Keep the first route simple until tool timing is confirmed.

Risk

A broad toolkit can create execution overload in the first session.

Fighter · Fire fighter

Zuko

Check in game

A Firebending pressure route that rewards a clear approach and close-range confirm.

Range plan
close
Pressure plan
rushdown
Mobility test
medium
Learning risk
medium
Player job

Test a close rushdown plan with medium mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Confirm which strings remain safe before extending pressure.

Risk

Fire pressure is not permission to ignore the opponent’s reversal window.

Fighter · Earth fighter

Toph

Check in game

An Earthbending space-control route for players who value grounded checks and timing.

Range plan
mid
Pressure plan
control
Mobility test
low
Learning risk
medium
Player job

Test a mid control plan with low mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Test grounded coverage and the answer to airborne movement.

Risk

Lower mobility makes poor positioning more expensive.

Fighter · Fire fighter

Azula

Check in game

A fast pressure route for players who want mobility, reach, and tempo.

Range plan
mid
Pressure plan
rushdown
Mobility test
high
Learning risk
hard
Player job

Test a mid rushdown plan with high mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Build one repeatable confirm before optimizing movement pressure.

Risk

Speed can turn into unsafe overextension without a stop point.

Fighter · Multi fighter

Kyoshi

Check in game

A power-focused Avatar route for players willing to trade speed for committed hits.

Range plan
close
Pressure plan
power
Mobility test
low
Learning risk
hard
Player job

Test a close power plan with low mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Learn the punish window before using the heaviest option.

Risk

Committed attacks are costly when the opponent is still free to move.

Fighter · Air fighter

Zaheer

Check in game

An Airbending mobility route built around angle changes and space denial.

Range plan
mid
Pressure plan
control
Mobility test
high
Learning risk
hard
Player job

Test a mid control plan with high mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Test movement without attacking, then add one safe check.

Risk

Complex movement can obscure whether neutral is actually being won.

Fighter · Fire fighter

Ozai

Check in game

A high-threat Firebending route for players who want reach and decisive pressure.

Range plan
long
Pressure plan
power
Mobility test
medium
Learning risk
hard
Player job

Test a long power plan with medium mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Find the recovery on the largest attacks before using them in neutral.

Risk

Large threat does not remove whiff or block recovery.

Fighter · Multi fighter

Avatar Aang

Check in game

A multi-element Aang route for players who want a broader, more demanding toolkit.

Range plan
mid
Pressure plan
versatile
Mobility test
high
Learning risk
hard
Player job

Test a mid versatile plan with high mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Treat it as a separate character and rebuild the simple confirm.

Risk

Assuming normal Aang routes transfer can create bad muscle memory.

Fighter · Multi fighter

Nightmare Korra

Check in game

A distinct Korra form for players testing heavier close-range threat.

Range plan
close
Pressure plan
power
Mobility test
medium
Learning risk
hard
Player job

Test a close power plan with medium mobility.

Use now

Open Training, identify one neutral button, one anti-air or defensive answer, and one simple confirm.

Safe next action

Verify form-specific moves instead of copying normal Korra pressure.

Risk

The visual similarity can hide different timing and recovery.

Support · Support roster

Appa

Check in game

A launch Support slot whose exact assist properties should be checked in Training.

Support job to test
approach or space coverage
Verification
Training mode before online play
Player job

Test whether this Support provides approach or space coverage.

Use now

Keep the Fighter fixed and compare the same neutral or pressure situation with and without the assist.

Safe next action

Save the pair only after the assist solves a repeatable problem in Training.

Risk

Support behavior and cooldown value should be checked in Training before relying on the pairing.

Support · Support roster

Gyatso

Check in game

A launch Support slot for players testing a safer reset after pressure.

Support job to test
defense or reset support
Verification
Training mode before online play
Player job

Test whether this Support provides defense or reset support.

Use now

Keep the Fighter fixed and compare the same neutral or pressure situation with and without the assist.

Safe next action

Save the pair only after the assist solves a repeatable problem in Training.

Risk

Support behavior and cooldown value should be checked in Training before relying on the pairing.

Support · Support roster

Momo

Check in game

A launch Support slot for players testing a faster disruption or movement assist.

Support job to test
mobility or disruption
Verification
Training mode before online play
Player job

Test whether this Support provides mobility or disruption.

Use now

Keep the Fighter fixed and compare the same neutral or pressure situation with and without the assist.

Safe next action

Save the pair only after the assist solves a repeatable problem in Training.

Risk

Support behavior and cooldown value should be checked in Training before relying on the pairing.

Failure recovery

Recover when a new character feels impossible

Reduce the problem to neutral, defense, and one confirm before changing the entire team.

  1. 1
    Return to Training

    Reproduce the exact approach, blockstring, or dropped confirm.

  2. 2
    Remove the Support

    Check whether the Fighter plan works alone before adding assist timing.

  3. 3
    Keep one answer

    Choose one anti-air, escape, or punish that works reliably.

  4. 4
    Re-add the Support

    Use the assist only where the base plan has a named gap.

Decision table

Choose the roster by the missing job

Use the action column as the next test, not as a claim about hidden game values.

SituationActionWhy
You lose before getting closeTest mobility or approach supportThe team needs entry, not a longer combo.
Opponents jump over your planFind the anti-air and grounded coverageRange labels do not replace a vertical answer.
Pressure ends immediatelyCheck frame and spacing safety in TrainingA Support cannot permanently repair an unsafe base string.
The duo feels too complexUse a simpler Fighter planOne repeatable confirm produces better learning than two unverified systems.

Next step

Keep this answer connected to the game

Return to the hub or open another page only when it serves the next player job.

Player questions

Characters & Supports FAQ

Use the current game panel before spending rare resources on a value that can change.

Which Fighters and Supports are included?

The finder includes 12 Fighters and three Supports.

Can I save a Fighter and Support pair?

Yes. Choosing one Fighter and one Support stores the pair in this browser.

Are the difficulty labels final?

No. Check the current move properties and execution demands in Training before treating a label as final.

Does Reset clear the saved pair?

Yes. It clears filters, search, and the stored Fighter and Support slots.