Exact order remains under retest

Spoiler-light Alpha Boss and weapon-fit tracker
Dinoblade Bosses & Weapons
Use one attempt to read a common chain, choose one strike to parry or dodge, take one punish whose weapon recovery protects the next defense, and mark the clear locally. Check exact launch windows directly in the release build.
Hide route notes and completion details
Track Boss completion locally
Boss Tracker
Alpha Boss and weapon-fit tracker
Use one attempt to read a common chain, choose one strike to parry or dodge, take one punish whose weapon recovery protects the next defense, and mark the clear locally. Check exact launch windows directly in the release build.
Kira the Exile
Current route record for Kira the Exile; move-specific timing still requires release-build confirmation.
- Signal to learn
- the end of the first committed chain
- Punish test
- one short counter
- Weapon fit
- short-recovery
- Route state
- early-route
Read the end of the first committed chain without spending the entire stamina bar.
Use one attempt to confirm the chain end, then test one short counter.
Use short-recovery only when its recovery leaves time for the next signal.
Demo footage and launch timing may differ; do not treat an old no-hit route as a guaranteed window.
Route note: Known from the earlier route; exact release-build placement is being rechecked.
Axe
Current route record for Axe; move-specific timing still requires release-build confirmation.
- Signal to learn
- the heavy commitment before the recovery pause
- Punish test
- one dodge-behind counter
- Weapon fit
- heavy-punish
- Route state
- early-route
Read the heavy commitment before the recovery pause without spending the entire stamina bar.
Use one attempt to confirm the chain end, then test one dodge-behind counter.
Use heavy-punish only when its recovery leaves time for the next signal.
Demo footage and launch timing may differ; do not treat an old no-hit route as a guaranteed window.
Route note: Known from demo-era route footage; current placement and timing need confirmation.
Kasei the Tyrant
Current route record for Kasei the Tyrant; move-specific timing still requires release-build confirmation.
- Signal to learn
- a readable chain end rather than the first swing
- Punish test
- one stance-safe punish
- Weapon fit
- short-recovery
- Route state
- regional-alpha
Read a readable chain end rather than the first swing without spending the entire stamina bar.
Use one attempt to confirm the chain end, then test one stance-safe punish.
Use short-recovery only when its recovery leaves time for the next signal.
Demo footage and launch timing may differ; do not treat an old no-hit route as a guaranteed window.
Route note: A currently reported Alpha name; avoid opening the spoiler note until you want route context.
Mokusei the Titan
Current route record for Mokusei the Titan; move-specific timing still requires release-build confirmation.
- Signal to learn
- the final body commitment in the current sequence
- Punish test
- a measured heavy response
- Weapon fit
- heavy-punish
- Route state
- regional-alpha
Read the final body commitment in the current sequence without spending the entire stamina bar.
Use one attempt to confirm the chain end, then test a measured heavy response.
Use heavy-punish only when its recovery leaves time for the next signal.
Demo footage and launch timing may differ; do not treat an old no-hit route as a guaranteed window.
Route note: A currently reported Alpha name; attack-specific guidance remains hidden pending direct retest.
Akai Tsuki
Current route record for Akai Tsuki; move-specific timing still requires release-build confirmation.
- Signal to learn
- the transition from movement into the committed strike
- Punish test
- a skill after the full recovery
- Weapon fit
- skill-window
- Route state
- regional-alpha
Read the transition from movement into the committed strike without spending the entire stamina bar.
Use one attempt to confirm the chain end, then test a skill after the full recovery.
Use skill-window only when its recovery leaves time for the next signal.
Demo footage and launch timing may differ; do not treat an old no-hit route as a guaranteed window.
Route note: A currently reported Alpha name; route order and exact signals remain under retest.
Final Boss Rush
The Boss Rush unlocks after the regional Alpha route and tests resource discipline across consecutive fights.
- Unlock
- Defeat the regional Alpha route
- Main job
- Resource and pattern consistency
- Weapon fit
- Reliable recovery over peak greed
Carry pattern knowledge, healing discipline, and weapon recovery across more than one boss.
Mark completed Alpha fights, choose the safest known opener for each, and preserve recovery resources.
Use short, repeatable punish routes instead of spending every resource in the first fight.
A fast first clear can leave the later sequence without healing, stamina margin, or concentration.
Route note: Boss order and final encounter details are intentionally not listed.
Try a boss name, parry, dodge, Boss Rush, or remove one filter.
Failure recovery
Recover after repeated boss deaths
Change one part of the attempt and preserve the information you already earned.
- 1Remove the damage goal
Spend one pull reading the opener and one chain end.
- 2Choose one defense
Parry one readable strike; dodge the rest until the timing is stable.
- 3Shorten the punish
Use one attack or skill whose recovery is already understood.
- 4Add damage last
Extend only after the short route survives several cycles.
Decision table
Match weapon commitment to the window
Use the action column as the next test, not as a claim about hidden game values.
| Situation | Action | Why |
|---|---|---|
| Window is not confirmed | Short-recovery weapon route | Information survives even when the timing estimate is wrong. |
| Boss fully commits and misses | Heavy punish test | The opening can support a larger recovery cost. |
| Skill creates safety or stance pressure | Use one skill window | The skill performs a named job, not random extra damage. |
| Stamina is low | Skip the punish | The next defense matters more than one extra hit. |
Player questions
Bosses & Weapons FAQ
Use the current game panel before spending rare resources on a value that can change.
Can I hide boss spoilers?
Yes. Spoiler-light mode hides route notes and persists the choice in this browser.
Can I mark bosses cleared?
Yes. Completion state is saved locally for every visible boss.
Are exact attack windows included?
Not yet. Check them in the release build instead of relying on timing inferred from incomplete footage.
Can I read the boss preparation without using filters?
Yes. Boss names, preparation jobs, and safe actions remain visible; filters and saved progress are optional.